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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 06-29-2011, 08:39 AM
MadTommy MadTommy is offline
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Quote:
Originally Posted by adonys View Post
because while cresating my BoB Day mission I've had to do a LOT of testing in order to get the 3 Stuka flights bombing the airfield to meet up as close as possible at a certain point in space and time. and AI spawning never generated sound problems, only AI chattering and eventually the airplane switching.

anyway, I have not said that this is the cause (even if I think it is), but I've expressly put a "most probably" in there in order to avoid biased comments.
Were you testing on a dedicated server? And what do you mean AI chattering?

(I'm just trying understand as much as possible)

What i have observed has been pretty clear cut, but NOT consistent. By watching the dedicated server console the sound issues always start with the introduction of a side mission, this coincides with AI spawning, the sound does not always crap out with a side mission and never seems to affect everyone on the server at the same time, sometimes a side mission affects no one, other times just one or two people. But the sounds issues always start with a side mission starting. At least that is what we have observed while flying as a group, all on TeamSpeak and watching the dedicated server console.

What the actual cause is only Luthier and co would know, and they probably wouldn't bother telling us if they did.

The only solution i see is to have no side missions. This is what should be tested, but to be honest I've run out of patience with the game and have shelved it for the time being.

Last edited by MadTommy; 06-29-2011 at 08:43 AM.
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