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#81
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- schwarm of 12 stukas equipped with airfield bombing ordnance always result in having the first 2 stukas making a ground target attack near the airfield, then returning home
- kaczmarek of a bf109 Rotte 99% of the cases returning home without any apparent reason - taking of as a schwarm leader will have AI ignore you as their leader, unless you're giving your plane's controls to AI and have it taking off for you Requests: - command to signal that you saw (new) bogyes to your flight (eventually at a specific direction (9'o clock, etc), relative height (high above, etc)) - FMB: make waypaths independent of actors, and assignable to them via a script command (to can dynamically assign different flightpaths/missions to the same flight) |
#82
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Guys we might as well stop posting in this thread, no one is listening.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#83
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Hello, I continue having the problem of the launcher.exe, from previous patches.
It takes place when I select complete screen, in deactivated way the problem does not happen. My PC: CPU I7 940 2,93Gh RAM 6 GB Plate ASUS P6T GPU XFX GTX285 1GB Source 900 w KRYPTON SO W7 Home 64 bit Regards Last edited by Truppen; 06-28-2011 at 05:20 PM. |
#84
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#85
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Spitfire Ia
I get hit on the radiators, water (white foam) is leaking out until it stops. I presume the whole water got out. water temperature remains unimpessed ![]() Crash land, badly shot up: left wintip missing, damaged hydraulics on left side Flaps left side do not extend (only right side extends) wheel left side do not extend (only right side extends) crash land at the airport and slide all the way as if I was on landing on soap. (no friction) |
#86
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Some issues with the current patch for me.
1. Luther said something about the terrain/water stipe issue being sorted ( not sure if he meant it was sorted in this patch , cause it isn't fixed for me ) he might have been talking about the next path though.. 2. In the Multiplayer Lobby of a server . The display of the current roster (ie where you select your side) does not always display. I had to quit the game and reconnect before the gui would display the roster correctly. 3. Multi engine controls (I only used the bf110 c4 and c7 ) 3.1 during several flights on one of the full real servers (at least CEM was enabled, cant be full real if the aircraft names are displayed) I would sometimes loose the ability to change my right engine's prop pitch ( I have right and left on separate switches ) , after some time around a 30-60 seconds it will start responding again, if you did not break her in a dive that is.. , this is a bit of an issue in a battle , the 110 is already quite sluggish to stick input, now you fry your engines cause the pitch simply wont change.. 3.2 during the same flights above The oil radiators closed by them selves although the joystick lever they are mapped to was not touched (in the full open position), just adjusting the lever a bit will open them instantaneously again. This happened several times during several flights. The water radiators that is mapped the a lever next to the oil did NOT display this behavior during any of the flights. I'm not 100% sure but 3.1 and 3.2 might be related seems to notice the oil radiator is closed usually while I struggle to get my right engine's prop pitch to comply with input. And sometimes it was only the right engine's oil radiator that was closed ( although I have BOTH engines mapped to the same lever ).. 4. Air craft dots (ie distant aircraft) display in front of terrain that is suppose to hide it.. Quite noticeable on the one online island map , when an aircraft fly behind one of the mountain the dot (plus the players name) would not get hidden by the terrain , instead the dot is rendered in front of the terrain ( seems like some zbuffer issue ) .. OS: Windows 7 64 HW: 8 core Map Pro VID: 4870 512Mb RAM: 48Gb Drivers: Latest Catalyst drivers. Most settings on to high except for textures ( set on LOW ) |
#87
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People go on about the damage models being fantastic in this game..really? where? cuz i see alot more Dmg points than in Il2 which scores hits but i dont see the actual Hit to dmg working very well at all tbh |
#88
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#89
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I started the RAF campaign again. Haven't played it for the last few patches, so I can't be sure the problem started with this one...
Every single mission is listed as a failure, no matter what happens. I can take off, stay with my group, shoot down four German bombers, then land back at Tangemere with my group, and the game tells me "Mission Failure." It didn't work that way the first time I played the campaign. |
#90
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I try my best to be positive.. but it is hard at that stage .. There are effects and some graphics that are border line .. it's still not ok imo.. I really ...really hope for the best but some things need to change..
The whole actual Gui remind me something from 1999 Microsoft CFS , over shy, over small , big txt , over framed , over use of shadows etc.. Do not be shy to show aircraft in big ( skinners will be happy ) and really ovoid the stamp effects of pictures and txt. Here a quick sample idea... that goes for map view, missions etc.. ![]() .VS Original ![]() --- Now look at the pilot i made for il2 ( low poly ).... This is IL2 ![]() ![]() ![]() IL2 CloD ![]() ![]() ![]() The CloD English pilot is little bit weird ! === Edited: CloD original ![]() .vs ![]() Last edited by GOZR; 06-29-2011 at 08:04 AM. |
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