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#191
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1 - ▬ AA poor or not working
1 - N Gunner should be easier to handle. Reacts very slowly on mouse movement 1 - N There's no animation on trimwheels in cockpit when trimming in the Spits like there is in the Hurries. These are the ones for me. As for improvements: -A working AA-script that combines the AA guns and rangefinding devices to make flak more precise. -Better searchlights (short visible distance, they're not useful atm) |
#192
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Not a bug as such,but certainly an oversight,the static aircraft in FMB are devoid of markings,this need'nt be so as I'm sure they could be configured like the AI and flyables.
This is only a small problem and not a priority,but it would be nice if it could be fixed at some stage.
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#193
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Very peculiar 'surge and cut' engine behaviour when replaying tracks.
Sounds like a bike being blipped down the gearbox Here's a clip. (ignore the bad shooting, just watch the rpm and boost ![]() |
#194
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There are effects and some graphics that are border line .. it's still not ok imo.. I really ...really hope for the best but some things need to change..
The whole actual Gui remind me something from 1999 Microsoft CFS , over shy, over small , big txt , over framed , over use of shadows etc.. Do not be shy to show aircraft in big ( skinners will be happy ) and really ovoid the stamp effects of pictures and txt. Here a quick made sample idea... that goes for map view, missions etc.. Gozr's ( aircrat can rotate to all directions limited zoom in and out, great tool view for Skinners ) ![]() .VS Original ![]() Edited: CloD original ![]() .vs ![]() --- Now look at the pilot i made for il2 ( low poly ).... This is IL2 ![]() ![]() ![]() IL2 CloD ![]() ![]() ![]() The CloD English pilot look weird ! Last edited by GOZR; 06-30-2011 at 06:57 AM. |
#195
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Not sure if this is the right thread or not but I have noticed something with Launcher crashes. I am lucky in that I have rarely gotten them since original release and I have only gotten them in two situations since the latest official patch.
I am currently flying the Eagle Day LW campaign (downloadable from the missions section on this site). In mission 4 and 11, I got constant crashes each time I tried to fly them or I got the plane stuck in an invisible spider web thing where my plane just hangs in midair. In both missions I had to eventually just forget about trying to play them and move on to the next mission in the campaign. I don't get any other crash issues in any of the other downloaded single/campaign missions (so far) or QMB missions. Perhaps someone who understands what is in the mission files (I have no idea about that sort of thing unfortunately) might be able to see something common to those two missions which are not in the rest (eg a ground object/use of weather ... or something like that)? ... perhaps it might give some indication of at least one cause of crashes? Perhaps the Devs could have a look at some stage. Just an idea. ![]() |
#196
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Luthier, this is a serious "bug" and it should be "LowEffort/HighImpact" (very easy to fix) so please added to your immediate "ToDos" for the next patch:
Quote:
~S~ |
#197
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Spitfire 1 & 1a FM's still way out of sync with Spitfire II. Both the 1 & 1a have far too low cruising speeds at coarse propeller pitch.
Shadows from clouds/explosions and similar effects have awful flickering. Plus the usual 'increase performance' stuff. Stutter is far worse with the latest retail patch. ![]() |
#198
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Some of the smoke effects in FMB seem to have nuclear furnaces at their heart, although I'm not sure if this is a bug or a card thing. See screenshot.
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#199
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Found something weird...
In the BR.20M bombsight, the altitude settings can only go as far as 2800 meters. You can't bomb at higher alt than that... Also, it seems almost impossible to open the bomb bay. Cheers |
#200
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No you don't. Not until we get the Rotol Spit
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