Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 06-25-2011, 01:45 AM
Troll2k Troll2k is offline
Approved Member
 
Join Date: Dec 2007
Posts: 722
Default Cows

How do you get the base AAA to stop shooting the cows?
Reply With Quote
  #2  
Old 06-28-2011, 08:27 AM
machoo
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Troll2k View Post
How do you get the base AAA to stop shooting the cows?

You need to make them German or English cows. Depending on the location.
Reply With Quote
  #3  
Old 06-28-2011, 08:31 AM
Plt Off JRB Meaker's Avatar
Plt Off JRB Meaker Plt Off JRB Meaker is offline
Approved Member
 
Join Date: Mar 2011
Location: Windsor,UK
Posts: 864
Default

Hehe....yeah that's right,and that also goes for any of the objects you plot in FMB,my bofors guns on my airfield took exception to six Nazi fire extinguishers the other day.
__________________
http://i1098.photobucket.com/albums/g374/fastted/82%20Squadron%20Banner.jpg

Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy!
Reply With Quote
  #4  
Old 06-28-2011, 08:38 AM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

I think they can also be made neutral in order to not have the flak firing at them.
Reply With Quote
  #5  
Old 06-28-2011, 12:57 PM
Stealth_Eagle Stealth_Eagle is offline
Approved Member
 
Join Date: Feb 2011
Location: In a world alone.
Posts: 147
Default

Quote:
Originally Posted by adonys View Post
I think they can also be made neutral in order to not have the flak firing at them.
If I remember properly, that didn't work in IL-2 1946 and they were all classified as hostile but it may work in this game.
Reply With Quote
  #6  
Old 06-28-2011, 02:16 PM
Troll2k Troll2k is offline
Approved Member
 
Join Date: Dec 2007
Posts: 722
Default

Unfortunately I did not see anyway to assign a side(color).

The only option under the animals category was a tab called AI actor.There I could choose a script.I chose airport.cpp.

By they way,the way they move reminds me of the very old game Electric Football.Whey the players moved by just vibrating around the playfield.They do not move their legs.They just slide along as if their feet were magnetic and a magnet under the ground was moving below them.The same for the sheep.The gulls seem to actually fly.
Reply With Quote
  #7  
Old 06-28-2011, 04:06 PM
335th_GRAthos 335th_GRAthos is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,240
Default

Quote:
Originally Posted by Troll2k View Post
The gulls seem to actually fly.
Oh no, what did you do!!!!!...
the first thread on the historic flying data characteristics of the gulls of '39 compared to the ones of the sim is probably being typed as we speak


Reply With Quote
  #8  
Old 07-04-2011, 04:43 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

I don't want to hijack the thread or anything but it is slightly related.

During WWII Dad was in the 2nd/16 Battalion AIF.

After coming back from New Guinea he came back home to Western Australia for a short while. While he was here, he was asked to take a few jeeps and trucks up to the NW of the state to talk to the locals about organizing a resistance movement if the Japanese Invaded the area.

To drum up interest they'd demonstrate some of their weapons. Mainly TMG's and light mortars. At one stage they asked a particularly skeptical member of the audience to choose a target. The guy pick out a mob of kangaroos a couple of hundred yards away.

When they fired their fist ranging shot by fluke (dad was quiet honest about their skills and accuracy being fairly low with the mortar and they expected the roo's to disappear after the first round) the round landed in the middle of the mob and killed the lot.

The locals were very impressed with how good the AIF were!

Of course they didn't disagree!

Cheers!

Last edited by Skoshi Tiger; 07-04-2011 at 04:46 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:13 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.