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Controls threads Everything about controls in CoD |
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Thread Tools | Display Modes |
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#1
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I am sorry Xomad, I stopped flying for the "Dark side" at CoD because of the "head restriction or no centered gunsight" combination so I can not tell you.
If I ever do, I will let you know. However, someone has already posted that Bf109 cannon issue in this forum some weeks ago and even posted the file the Bf109 cannon was linked to. He was complaining thart lowering the function of the cannon would give him less feeling on the controls of the Bf109. I did not care so I did not keep a copy of the post, sorry. But the solution for you should be easy: use 'fedit' to edit the forces files of all files, one by one. Then you will find the one that is usedby te Bf109 cannon... ~S~ |
#2
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That guy would have been me, but nobody has confirmed my findings so the devs aren't going to pay attention if it's only affecting one guy. That's why I'm desperate for someone else to let me know if they've got the same issue. I know there are a lot of FFB owners and a lot that fly 109's and it's a simple test, start a quick mission in bf110 pull cannon trigger, start mission in bf109 pull cannon trigger, compare the two. If the cannon is stronger in the 109 then it looks like it's using the wrong .ffe file like it is on my system. |
#3
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#4
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I'll test for 109/110 differences tonight as well.
But, the worst thing for me is that its not JUST the cannon recoil, its EVERYTHING that has feedback assigned to it. For example, pulling out from dives is very punishing on the joystick, because the force is extremely strong. |
#5
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Hi guys,
I have a few modded files I made for cannon and mach guns having different frequencies . If interested plesae PM me with Email so I can send it to you |
#6
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![]() OK, I tested just for you, both Bf109 and ME110 use the autocannon.ffe file and I could not notice a difference between the two planes. ~S~ |
#7
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I don't know if that is good news or not. I might have to reinstall the game. I've cleared out my configs already and used fresh ones from steam but that didn't fix it either. It seems all sorts of people have different FFB experiences. Could it be because we've all used beta patches? I have installed every beta patch and it was the first beta patch that gave us FFB. I'm a bit worried about doing a fresh install. This game has a few bugs and who knows if I make it worse by re-installing? Plus it takes so long to download from Steam, I wish there was a torrent option. |
#8
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I have also noticed no difference between 109 and 110 canons feedback.
No difference in stick stiffness either- pulling from dives is hard with all of them. |
#9
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Hallo Nomad, I would not bother to re-install just because of that.
I envy you for having strong forces on your SW2FFB, mine are rather "mediocre" fr my taste. On the other side, I have 4-5 SW2FFBs in stock so I would not worry about overusing my current one. If you feel that your SWFFB is giving you too much hard forces in all movements, nothing is simpler than that, you can use an editor to lower the force of each FFB file. (keep a back up copy of your otiginal FFB files though. If you do not have them, tell me, and I will upload them for you). Got to airwarfare and under downloads Gaming Utils you will find many solutions: http://airwarfare.com/sow/index.php Quote:
![]() Lot's of fun! ![]() |
#10
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Hi guys I've discovered the problem.
"Realistic Gunnery" if you turn that realism option off the bf109 cannon works normally. Did you guys have it off? If you turn it back on then the bf109 uses the wrong forces file. Hi Grathos, the problem is that with "realistic gunnery" the force is far too strong and the stick is jumping off the table. The force that it uses is the shake.ffe file if I turn that down then I lose the stall warning shake and the turbulence shake. I shouldn't have to turn it down because it should use the autocannon.ffe file but the 'realistic gunnery' option seems to break that. I discovered this by deleting my 1c Softclub folder and then reloading my key settings and then reloading each realism setting, when I turned on realistic gunnery the stick went nuts when firing the cannon. I'm going to start another thread. Last edited by xnomad; 06-28-2011 at 10:03 AM. |
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