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Controls threads Everything about controls in CoD

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  #1  
Old 06-27-2011, 09:16 AM
335th_GRAthos 335th_GRAthos is offline
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I am sorry Xomad, I stopped flying for the "Dark side" at CoD because of the "head restriction or no centered gunsight" combination so I can not tell you.

If I ever do, I will let you know.

However, someone has already posted that Bf109 cannon issue in this forum some weeks ago and even posted the file the Bf109 cannon was linked to. He was complaining thart lowering the function of the cannon would give him less feeling on the controls of the Bf109. I did not care so I did not keep a copy of the post, sorry.


But the solution for you should be easy:
use 'fedit' to edit the forces files of all files, one by one. Then you will find the one that is usedby te Bf109 cannon...


~S~
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  #2  
Old 06-27-2011, 10:43 AM
xnomad xnomad is offline
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Quote:
Originally Posted by 335th_GRAthos View Post
However, someone has already posted that Bf109 cannon issue in this forum some weeks ago and even posted the file the Bf109 cannon was linked to. He was complaining thart lowering the function of the cannon would give him less feeling on the controls of the Bf109.
~S~
Hi Grathos,

That guy would have been me, but nobody has confirmed my findings so the devs aren't going to pay attention if it's only affecting one guy. That's why I'm desperate for someone else to let me know if they've got the same issue.

I know there are a lot of FFB owners and a lot that fly 109's and it's a simple test, start a quick mission in bf110 pull cannon trigger, start mission in bf109 pull cannon trigger, compare the two. If the cannon is stronger in the 109 then it looks like it's using the wrong .ffe file like it is on my system.
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  #3  
Old 06-27-2011, 02:15 PM
Vengeanze Vengeanze is offline
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Quote:
Originally Posted by xnomad View Post
Hi Grathos,

That guy would have been me, but nobody has confirmed my findings so the devs aren't going to pay attention if it's only affecting one guy. That's why I'm desperate for someone else to let me know if they've got the same issue.

I know there are a lot of FFB owners and a lot that fly 109's and it's a simple test, start a quick mission in bf110 pull cannon trigger, start mission in bf109 pull cannon trigger, compare the two. If the cannon is stronger in the 109 then it looks like it's using the wrong .ffe file like it is on my system.
I'll test that tonite (in 5 hours).
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  #4  
Old 06-27-2011, 02:37 PM
Borsch Borsch is offline
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I'll test for 109/110 differences tonight as well.

But, the worst thing for me is that its not JUST the cannon recoil, its EVERYTHING that has feedback assigned to it. For example, pulling out from dives is very punishing on the joystick, because the force is extremely strong.
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  #5  
Old 06-28-2011, 01:11 AM
greypeace greypeace is offline
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Hi guys,
I have a few modded files I made for cannon and mach guns having different frequencies .
If interested plesae PM me with Email so I can send it to you
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  #6  
Old 06-27-2011, 09:28 PM
335th_GRAthos 335th_GRAthos is offline
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Quote:
Originally Posted by xnomad View Post
Hi Grathos,

That guy would have been me, but nobody has confirmed my findings so the devs aren't going to pay attention if it's only affecting one guy. That's why I'm desperate for someone else to let me know if they've got the same issue.

I know there are a lot of FFB owners and a lot that fly 109's and it's a simple test, start a quick mission in bf110 pull cannon trigger, start mission in bf109 pull cannon trigger, compare the two. If the cannon is stronger in the 109 then it looks like it's using the wrong .ffe file like it is on my system.
Ahahahaha! at least I could still remember

OK, I tested just for you, both Bf109 and ME110 use the autocannon.ffe file and I could not notice a difference between the two planes.

~S~
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  #7  
Old 06-28-2011, 03:34 AM
xnomad xnomad is offline
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Quote:
Originally Posted by 335th_GRAthos View Post
OK, I tested just for you, both Bf109 and ME110 use the autocannon.ffe file and I could not notice a difference between the two planes.

~S~
Thanks GRAthos,

I don't know if that is good news or not. I might have to reinstall the game. I've cleared out my configs already and used fresh ones from steam but that didn't fix it either.

It seems all sorts of people have different FFB experiences. Could it be because we've all used beta patches? I have installed every beta patch and it was the first beta patch that gave us FFB.

I'm a bit worried about doing a fresh install. This game has a few bugs and who knows if I make it worse by re-installing? Plus it takes so long to download from Steam, I wish there was a torrent option.
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  #8  
Old 06-28-2011, 08:06 AM
Borsch Borsch is offline
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I have also noticed no difference between 109 and 110 canons feedback.

No difference in stick stiffness either- pulling from dives is hard with all of them.
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  #9  
Old 06-28-2011, 08:21 AM
335th_GRAthos 335th_GRAthos is offline
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Quote:
Originally Posted by xnomad View Post
Could it be because we've all used beta patches?
Hallo Nomad, I would not bother to re-install just because of that.

I envy you for having strong forces on your SW2FFB, mine are rather "mediocre" fr my taste. On the other side, I have 4-5 SW2FFBs in stock so I would not worry about overusing my current one.

If you feel that your SWFFB is giving you too much hard forces in all movements, nothing is simpler than that, you can use an editor to lower the force of each FFB file.
(keep a back up copy of your otiginal FFB files though. If you do not have them, tell me, and I will upload them for you).

Got to airwarfare and under downloads Gaming Utils you will find many solutions:
http://airwarfare.com/sow/index.php
Quote:
FFB_Files
Thought I would share my FFB files with those who wish to try them. I replaced the punch/kick effect we get on the runway to something that feels more like uneven ground. I also changed the center spring to have more forces on the elevator than the ailerons, also toned down all of the shake, machineguns and cannons to something more acceptable to me.

Just back-up your originals and replace with these. Feel free to mix and match with the originals if you prefer some of those.

-----------------------

FFB Profies
I have spent some time fiddling with the FFB files
Using at the beginning an Hex editor for modifying the DATA fields (blindly)
Then I used FFEDIT and managed to adjust the spring effect to my liking
The one that annoyed me the most is the Shake file that shakes the stick at the inset of a stall
Very UNFORTUNATELY in IL2 this damn effect is combined with:
1/ crash scraping the ground
2/ and also with the hits to the plane by bullets..
This comes I think from the program itself

I managed to isolate the machine gun shooting vibrations amplitude and frequency(machinegun) and also set up a lower frequency for the cannon(autocannon)
The result shooting separately is good but the firing of both at the same time is somewhat "wild"
I completely cancelled "punch" "bomb" and "mortar"(rename it to keep it safe if you want)
These files work fairly well tested on IL2,but have not been tested yet on IL2 CoD

If you want them to try downlod and try them out, but KEEP yours SAFE in case

-----------------------------

FEdit Version:1.0
Force Feedback Editor
And if you are more into "searching for the truth" than "searching for the flight experience" you can proceed to using the Force Feedback Editor in order to modify the files in a way so that you can identify the individual performance of each file, one by one, so that you can understand which are the files which have the most impact on the stiffness of your joystick (and subsequently adjust them).

Lot's of fun!
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  #10  
Old 06-28-2011, 09:45 AM
xnomad xnomad is offline
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Hi guys I've discovered the problem.

"Realistic Gunnery" if you turn that realism option off the bf109 cannon works normally. Did you guys have it off?

If you turn it back on then the bf109 uses the wrong forces file.

Hi Grathos, the problem is that with "realistic gunnery" the force is far too strong and the stick is jumping off the table.

The force that it uses is the shake.ffe file if I turn that down then I lose the stall warning shake and the turbulence shake. I shouldn't have to turn it down because it should use the autocannon.ffe file but the 'realistic gunnery' option seems to break that.

I discovered this by deleting my 1c Softclub folder and then reloading my key settings and then reloading each realism setting, when I turned on realistic gunnery the stick went nuts when firing the cannon. I'm going to start another thread.

Last edited by xnomad; 06-28-2011 at 10:03 AM.
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