Quote:
Originally Posted by ElAurens
I'll never understand folks getting in a twist because they cannot run CloD on maximum graphic settings, and get 1 billion fps, all on a two year old computer.
This isn't a port from a console game.
It's a game engine designed to be future proof for a decade or so.
Does no one remember the release of IL2 10 years ago? There were no computers that could run it full out, even with the limited settings available in the conf.ini at the time. Over the years and many updates the graphics got better, more features and settings were unlocked which enabled better images and performance at the same time, and importantly, our hardware improved.
Can no one see that this is what will happen with Cliffs of Dover?
Oh, wait, this must be the forum for "Short Attention Span Theatre".
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The problem is that we can run CloD NOW, WITH ACTUAL HARDWARE, WITH HIGH SETTINGS AND GREAT VISUAL QUALITY, WITH FLUID PERFORMANCE!
I need to write this big, because the talking about "future hardware" is inaccurate too: we can run CloD great now! The "beast" aren't so heavy as people believes... We can have great visuals and gameplay with middle range hardware.