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#161
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#162
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My standard in 46 Black Death is much higher than yours... But only a fool want that a CloD heavy track performs like old 46 track in the same hardware... Here I run BD in 46 with 60 fps... that's my standard, much higher than yours... But I have the same "standard" than you in thinking in CloD... I fly in 46 with great performance in MP running BD with stutters, drops in FPS, etc... By ages! If you think just two seconds you'll see how stupid is your last post... |
#163
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With this crap VGA you have, you wont do that. I can assure.
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#164
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Actually i'm glad they invested more in how the aircraft fly and operate than in the ability to run everything maxed out. It's easier to improve an engine's performance over time and gradually turn on dormant features, than introduce completely new game mechanics at a later date.
Lobi runs with original size textures and i'd risk a bet that's his main resource hog there. I'm running it fine on two year old hardware: i7 920 @ 2.7 Ghz, Ati 4890 1GB and just 3 GB of RAM, win 7 64bit. My settings are: 1680 x 1050 (native monitor resolution), roads/grass/shadows/vsync on, SSAO off, AAx2, building detail and forest on low, buildings amount unlimited (to get rid of the pop-up), land shading high and everything else on medium. I consistently get 30-60 FPS (capped there due to Vsync), unless flying over London. Even over London though i have to fly at low altitude to get below 30 FPS and even so it's a steady 22 FPS in the stock QMB mission, unless i go below 400-500 feet. That's the only scenario where it gets the hiccups for me, skimming the rooftops over London. In fact, since the recent beta and now with this patch i managed to increase my building amount to unlimited which i had set to medium before. This does gives me an occasional FPS drop the first time i'll spawn in a mission or when a chuck of textures are loading, but on average i get better and better performance with each patch, enabling me to even increase a graphics setting from time to time. My only wish is that the bombers would get some love in the next patch because there's a few known issues with some of them and a couple are in need of a revised control scheme/logic when on the bomb run. That's pretty much the only thing i miss right now, some gameplay specific fixes, because it already runs as well as can be expected on my PC. On a final note, that E-1 is a beast. It's not very good against bombers, but it chews up fighters like nobody's business with four of those fast firing MGs. I think it will become the prime air superiority platform for blue pilots online because its lower weight, high rate of fire and ample ammunition supply are ideal for properly hosing down enemy fighters and making a quick getaway. |
#165
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Geeezus....I am talking about the minimum not the average. You know, when that FW190 crashes into that LA7 or whatever at around 1:45 in the BD track. I assure you, 90% of the time my game is running at 60 fps with vsync on. That's with an old 8600 GT that I underclocked! Fyi, under 30 fps is where the human eye starts to notice stutter...so as long as the minimum is ~30 or above in the benchmark, everything is peachy keen. I see long stutters in your last vid and it isn't even a benchmark. I don't get those stutters in 46 BD track. But I guess that is your standard. ![]() |
#166
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If we can't have MP then the AI needs toning down!
We can't play multi-player because the sound drops out. All we have left is single-player. However the AI has become so infuriating that I'm having trouble enjoying this too now. I am very certain that the AI is more alert than before. We need the 1946 QMB setting where we set AI to rookie, average, veteran, ace etc. In previous versions of COD quick missions I used to find that one or two of the AI enemy were ultra-aware and would do their annoying evasive maneuvers all the way to the deck. I would just ignore these guys and go for a dumber/less aware target, preferably one that was busy attacking a team mate. Now the dumber targets don't seem to exist for me. Every one of them is ultra-aware with their magical FM, even when they are busy they sense your attack and turn on their unrealistic rolling, and high G spiral dives. Now pardon me for saying this but I'm very proud of my shooting ability but I'm struggling with the AI, they are tuned to react exactly at the point you have a perfect firing solution. I'm even tempted to say that they have your convergence settings loaded into their evasion algorithms. Last edited by xnomad; 06-25-2011 at 01:38 AM. |
#167
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I don't really play MP much so for me this latest patch seems to have done bugger all.
still terrible performance over land (despite my new machine) and AI still seems to do barrell rolls like an F-18. really starting to get quite depressed about this game now and increasingly find myself drifting to other games. |
#168
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hi all
Tested with latest patch,explosion and smoke came back when crashing...good!! i get from 45-55 fps on smaller towns but stutters are there(buildings on very low),every time i enable trees(low)or grass(low)i see about 40-50 fps flying low above fields but stutters with 1 sec interval, when i go above 800-900 feet is smooth, (mirror in cockpit always off,sync on ) my resolution is 1600x900 I DO NOT agree when somebody say that u cannot get more performance from this sim unless u upgrade hardware bla bla bla,we are in 2011 Win 7 64 8 gig phenom x4 965 3.4 ghz gtx 570 1280 mb |
#169
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Well I downloaded the steam update and it didn't break. That's good news. lol
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#170
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Shadow flickering still an issue. No noticable performance gain noted but game was running OK on med settings before patch anyway. Game seems stable after @1hr testing.
My subjective view is that the current game isn't of a sufficent satisfactory quality for me to enjoy so no longer flying it. Will try it again when next updated. |
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