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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #131  
Old 06-24-2011, 08:52 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Dutch_851 View Post
Yes yes - we're all fine over water and at high altitude over land. Your stuka shots towards the end as you lost altitude were just beginning to look hesitant when you stopped recording.

Please feel free to post a black death benchmark as I did earlier. Cheers!
You assume that Black Death track is a good benchmark for gameplay performance.

Your problems beggins here...

My benchmark for performance is inside cockpit, during actual gameplay, shooting, bombing and flying over things. I just record some "outside" views to people see the improved reflections, the cool damage decals and AI pilots looking around. Obviously we have microstutters changing from inside/outside views/objects, as we will have some when flying over heavy populated objects sites...

Seriously: do you guys want that 1C does "magic"? The same IL-2 46 performance with this level of detail that CloD deliver in the same hardware?

Gimme a break... I'll record another track straffing things low level INSIDE COCKPIT, during actual gameplay, and you will see if the performance is Ok or not.
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  #132  
Old 06-24-2011, 08:52 PM
flyingblind flyingblind is offline
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First quick impressions: General overall if slight improvement.Cloud and tree shadows even better. Aircraft shininess toned down and skin weathering improved from beta, looks more natural. Shadows, reflections and general look of cockpit canopy perspex and armoured glass seems better. No graphical artifacts appearing. However I have got a slight drop in fps, which is not suprising as I run everything set to maximum on a midrange system. I am pleased it runs as well as it dose and it is still very smooth.
One thing I am sure will hit the performance will be the water getting fixed. As I understand it it is just a place holder at the moment. Eventually it will be transparent with a decent shoreline. I think you should even be able to see submarines diving below the surface. When that happens I really will have to turn down some settings and/or upgrade. I can't find the post but I am sure that is what Luthier said.
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  #133  
Old 06-24-2011, 09:02 PM
lighthaze lighthaze is offline
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Is it only me or are the prop pitch controls for the 109 still inverted?
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  #134  
Old 06-24-2011, 09:22 PM
Lixma Lixma is offline
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Originally Posted by lighthaze View Post
Is it only me or are the prop pitch controls for the 109 still inverted?
Yep. A quick fix is to create a separate 109-Controls.cfg and save it, then just load it up when needed.
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  #135  
Old 06-24-2011, 09:27 PM
MadBlaster MadBlaster is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
You assume that Black Death track is a good benchmark for gameplay performance.

Your problems beggins here...

My benchmark for performance is inside cockpit, during actual gameplay, shooting, bombing and flying over things. I just record some "outside" views to people see the improved reflections, the cool damage decals and AI pilots looking around. Obviously we have microstutters changing from inside/outside views/objects, as we will have some when flying over heavy populated objects sites...

Seriously: do you guys want that 1C does "magic"? The same IL-2 46 performance with this level of detail that CloD deliver in the same hardware?

Gimme a break... I'll record another track straffing things low level INSIDE COCKPIT, during actual gameplay, and you will see if the performance is Ok or not.
Lol, Lobi, the Black Death track is there for benchmarking. How about you make a video of your system running that? I would really like to see that verses you making your home brew.
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  #136  
Old 06-24-2011, 09:27 PM
jimbop jimbop is offline
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Luthier, have you or the devs looked at the beta bug thread or Insuber's bug thread? Frankly, there seems to be little point posting here if you aren't listening.
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  #137  
Old 06-24-2011, 09:29 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by lighthaze View Post
Is it only me or are the prop pitch controls for the 109 still inverted?
Yep.

Quote:
Originally Posted by flyingblind View Post
Aircraft shininess toned down and skin weathering improved from beta, looks more natural. Shadows, reflections and general look of cockpit canopy perspex and armoured glass seems better. No graphical artifacts appearing.
Agree that the shiny weathering looked wrong. Much better now. Still saw some strips of water in land though. See attached screenshot.

Quote:
Originally Posted by LoBiSoMeM View Post
You assume that Black Death track is a good benchmark for gameplay performance.
That's why it was introduced after forum members requested it!
Attached Images
File Type: jpg Launcher 2011-06-24 20-24-17-38.jpg (182.3 KB, 56 views)
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  #138  
Old 06-24-2011, 09:37 PM
335th_GRAthos 335th_GRAthos is offline
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Quote:
Originally Posted by Lixma View Post
Yep. A quick fix is to create a separate 109-Controls.cfg and save it, then just load it up when needed.
THANKS for this great tip!
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  #139  
Old 06-24-2011, 09:46 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by MadBlaster View Post
Lol, Lobi, the Black Death track is there for benchmarking. How about you make a video of your system running that? I would really like to see that verses you making your home brew.
Because, to say clear, fixed benchmarks are stupid in some cases.

That's one thing that people have trouble to understand. The "Black Death" track don't recreate gameplay. This track has a lot of changes in views/objects, leading to a lot of texture/LOD loading that don't exist in actual gameplay. So, the average FPS and stutters is "Black Death" are massive.

I don't use fixed tracks like that to verify better gameplay performance. By the way, I'm spending my time flying in this sim instead of talking crap about "bad performance" in this forum.

Really tired of that; If people think that this sim is a "crap" and I can't run it fluid, I don't care. I'll go fly now! Bye!
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  #140  
Old 06-24-2011, 09:48 PM
ATAG_Dutch ATAG_Dutch is offline
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Bye.
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