Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #451  
Old 12-02-2007, 11:50 AM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Quote:
Originally Posted by zapatista
end 2008 is the more likely release date

btw gogamer.com also have that as a release date listed (and have dropped hints they are "in the know", but cant give official answers on a release date in forums)

starting new speculation on a summer 2008 release just from what oleg just said is not warranted

Summer 08 is the release of H/W specifications, according to Mr Oleg, not of the game itself. Dec 08 for the game release made already the consensus of people with a usable brain.

Unless delays occur, of course.

Regards,
Insuber
  #452  
Old 12-02-2007, 04:07 PM
Avimimus Avimimus is offline
Approved Member
 
Join Date: Oct 2007
Posts: 803
Default Re: Dear Mr. Oleg Maddox

Quote:
Originally Posted by RAF_Leigh
Dear Mr Maddox

i was wondering if and when the 4.09 patch will be out?
i have heard "two weeks" for about 2-3 months now and i thought i would ask you again.

also i have seen some screenshots of the new sovlakia map and so should it be comming out soon and would it be freeware or payware?

Regards

RAF_Leigh
It will be free (based on past policy, and how it was made).

Two weeks,

S!
  #453  
Old 12-03-2007, 11:14 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Insuber
Mr Oleg,

An idea to increase client's base and sell more copies of BOB

- Weak point of combat flight sim games: learning curve = long time to get some fun. In particular the shooting is long and difficult to master

- Result: the less motivated quit the game and also the genre

- Remedy: improve the training section of BOB. Put in some training aids, for instance a predictive "virtual pipper", kinda of a coloured dot to show where to aim with the real collimator. This would help a lot to develop the deflection shooting, and be a fun in itself. Add also the hit% statistics as in CFS. It's great for training.

Regards,
Insuber
Correct automatically moveable point to show you right place ot hit that to get enemy aircraft in movement will be present. But ofcourse it will be swichable in difficulty settings and on the server.
Training also will be absolutely new. Including online training
  #454  
Old 12-03-2007, 11:58 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by Oleg Maddox
Training also will be absolutely new. Including online training
Oleg,

does this mean multi crew aircraft online , with pilot and co-pilot in different country locations so we can use BoB/il2 for flying lessons and training purposes ?

that would be great ! (fsX does not allow for this, you cant crew and control the same aircraft with pilot/co-pilot on different pc's in different countries).
  #455  
Old 12-03-2007, 12:02 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

I asked Oleg this very question awhile back. He said it was still a close to the vest secret
  #456  
Old 12-03-2007, 04:18 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Quote:
Originally Posted by Oleg Maddox
Quote:
Originally Posted by Insuber
Mr Oleg,

An idea to increase client's base and sell more copies of BOB

- Weak point of combat flight sim games: learning curve = long time to get some fun. In particular the shooting is long and difficult to master

- Result: the less motivated quit the game and also the genre

- Remedy: improve the training section of BOB. Put in some training aids, for instance a predictive "virtual pipper", kinda of a coloured dot to show where to aim with the real collimator. This would help a lot to develop the deflection shooting, and be a fun in itself. Add also the hit% statistics as in CFS. It's great for training.

Regards,
Insuber
Correct automatically moveable point to show you right place ot hit that to get enemy aircraft in movement will be present. But ofcourse it will be swichable in difficulty settings and on the server.
Training also will be absolutely new. Including online training

Great! Thank you for the answer, we will support your work.

Regards,
Insuber
  #457  
Old 12-04-2007, 04:20 AM
heywooood's Avatar
heywooood heywooood is offline
Approved Member
 
Join Date: Oct 2007
Location: peoples republic of ocean beach
Posts: 103
Default

so much like the old days to see Oleg talking to the community...

lets hope lessons have been learned and old mistakes will not be repeated.

The training info is interesting to say the least - it was a gap in the original Il2 that was in need of filling. I look forward to seeing what BoB brings that is new.
__________________
"I'm afraid I'm not at liberty to discuss this"


the Sandman...
  #458  
Old 12-04-2007, 07:08 AM
AA_Absolute AA_Absolute is offline
Approved Member
 
Join Date: Oct 2007
Posts: 29
Default

I'm happy to ear you Oleg!!

Two suggestions for online.

- On-line coops, in select screens all pilots know number, type of planes and if is human or AI. I think one more difficulty switch for hide planes (disable "s" button") and killed messages add more inmersion.

- All bombers with bomb gunsight have autolevel for use bomber sit, it's ok, but autolevel also work if player sit in gunner positions.
In one mission Pe-2 bomb tanks and 110g2 too, human pilot of Pe2 sit in gunner with autolevel on and shoot to figthers "easy", 110g2 (dont have autolevel) pilot take joystick in one hand and mouse in other... and shoot figthers and fly at same time... not easy.
I think two possible solutions:
1 Autolevel only work in bombsight position.
2 Autolevel work for all planes with gunners (i bet here).

Thx and sorry for my uglish.
  #459  
Old 12-04-2007, 07:17 AM
proton45's Avatar
proton45 proton45 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 651
Default

A question for Oleg...

First I would like to thank you for the interesting pictures you are sharing with us. Many of us are hungry for information about the "BoB SoW" game and seeing information about flak damage and aircraft modeling is very tasty indeed...thnks

My first question is about "active" (moving) ground objects...will we have animated livestock (sheep, cows, dogs) and will we have moving people running, walking, working and fighting in the virtual world below us...It would be wonderful to have soldiers react to diving Stuka...and it would feel quite satisfying to watch people run as you strafe an airfield (I know their is an issue with graphic gore, but maybe people could just fall down when they are killed, no blood or dismemberment). It would help with the feelings of being immersed in the world of the game...as disturbing as the notion may be it feels quite satisfying to see the effect of your actions on a "living" enemy...And lastly could we have flying birds as an obstacle/hazard of flight? (this was a big problem at many front line airfields)

My second question is about future development of the "Storm of War" series...Can I look forward to fighting and flying in the skys of the Pacific at some point in the future? As much as I love the European theater I also love the Pacific theater and I would very much like (and I'm not alone here) to have a "Pacific theater" game based on your wonderful new game engine...please,please,please
  #460  
Old 12-04-2007, 04:19 PM
VMF-214_HaVoK's Avatar
VMF-214_HaVoK VMF-214_HaVoK is offline
Approved Member
 
Join Date: Oct 2007
Location: Mt. Union, PA USA
Posts: 97
Default

Quote:
Originally Posted by heywooood View Post
so much like the old days to see Oleg talking to the community...

lets hope lessons have been learned and old mistakes will not be repeated.

The training info is interesting to say the least - it was a gap in the original Il2 that was in need of filling. I look forward to seeing what BoB brings that is new.
Could not have said it better. Nice to see ya Oleg and keep up the superb work!

S!
__________________
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:38 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.