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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-24-2011, 04:13 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by 335th_GRAthos View Post
Sorry Jamesdietz, I afraid that the only way to gt better FPS is a visit at your local Computer Hardware Shop; Bring your credit card, too.
Unfortunately, this will turn what is already a niche market product into a niche market product for wealthy gamers only; sales will fall below critical and goodnight Vienna.
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Old 06-24-2011, 04:21 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by Dutch_851 View Post
Unfortunately, this will turn what is already a niche market product into a niche market product for wealthy gamers only; sales will fall below critical and goodnight Vienna.
There used to be a time when people would look at a really demanding game (hardware wise) as a challenge.

I remember when I first got IL2, my PC could barely run it at all, and I didn't even attempt to use "perfect" settings. Back then everyone was excited because they knew that if the game was causing their systems to strain back then, that it had major future potential.
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Old 06-24-2011, 05:07 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by CaptainDoggles View Post
There used to be a time when people would look at a really demanding game (hardware wise) as a challenge.

I remember when I first got IL2, my PC could barely run it at all, and I didn't even attempt to use "perfect" settings. Back then everyone was excited because they knew that if the game was causing their systems to strain back then, that it had major future potential.
I hear what you say, but the 'recommended specs' for Cliffs of Dover are well below what a good many members have already, and they're still having problems, regardless of in-game settings.

I ran the original IL2 on a celeron laptop with 256meg RAM and onboard graphics. Not with perfect settings as you say, but at least it was smooth.

My pc is an 'average to good' consumer pc and the game runs badly over land however it's set up in-game, with the GPU set to app controlled or high performance.

London makes me wonder if the epilepsy filter was for the frame rate and stutters, not the normal strobe effects of props etc.

Believe me I wish I felt differently, but I'm losing patience.

Nor will I pay for more hardware until I'm confident that everything has been done to optimise the software, i.e. 2-3 months as per Luthier's roadmap.
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