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#101
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no explosions for the aircraft when hitting the ground
only smoke and fire and a big hole |
#102
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Hi,
When selecting a new plane in multiplayer (REPKA nº3 server with BETA), launcher.exe crashed. This is the log: ------------ BEGIN log session ------------- -------------- END log session ------------- ------------ BEGIN log session ------------- Load landscape... Load bridges LongBridge: wrong width. (3) Load static objects... Battle starting...------------ BEGIN log session ------------- Load landscape... Load bridges LongBridge: wrong width. (3) Load static objects... Battle starting...------------ BEGIN log session ------------- Load landscape... Load bridges Load static objects... ================================================= System.IndexOutOfRangeException: Índice fuera de los límites de la matriz. en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInputCr eating(q8ED9uQZD4plHYEWcOm ) en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.RclsgC5Lp8 CGJOtvXi7F(Object , Object ) en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object ) en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object ) en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object ) ================================================= Battle starting...ok ================================================= System.IndexOutOfRangeException: Índice fuera de los límites de la matriz. en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm ) en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object ) en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object ) en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object ) ================================================= ================================================= System.IndexOutOfRangeException: Índice fuera de los límites de la matriz. en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm ) en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object ) en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object ) en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object ) ================================================= ================================================= System.IndexOutOfRangeException: Índice fuera de los límites de la matriz. en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm ) en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object ) en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object ) en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object ) ================================================= ================================================= System.IndexOutOfRangeException: Índice fuera de los límites de la matriz. en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm ) en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object ) en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object ) en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object ) ================================================= ================================================= System.IndexOutOfRangeException: Índice fuera de los límites de la matriz. en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm ) en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object ) en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object ) en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object ) ================================================= ================================================= System.IndexOutOfRangeException: Índice fuera de los límites de la matriz. en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm ) en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object ) en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object ) en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object ) ================================================= ================================================= System.IndexOutOfRangeException: Índice fuera de los límites de la matriz. en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm ) en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object ) en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object ) en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object ) ================================================= ================================================= System.IndexOutOfRangeException: Índice fuera de los límites de la matriz. en PD7pLiwU31I86oQ8DLX.ewpLPVwYMb11uPaoUAn.JJxxZcO8nV (pXrsIrQNSt2tWhCbUl8 , NamedDamageTypes , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.x8rbICQxJR q(Int32 , q8ED9uQZD4plHYEWcOm , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.J5obInB2KO H(q8ED9uQZD4plHYEWcOm , Boolean ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.LC6bIMgGif P(q8ED9uQZD4plHYEWcOm ) en eGO4TWgLuyqoGyLMcGF.O7k1Yngcj49WjgHbHgG.netInput(q 8ED9uQZD4plHYEWcOm ) en Gn29k6uluyod0LqiQ93.9haiLSubEsl41GImpky.IkMBaSUbm5 h(Object ) en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.wRNEMNhCjd bjbFg6UwQ(Object , Object ) en 7yp7UY3sEG9gWR5p59B.boFt5D3V0yysA9HgxUl.QWq3nF9WKA (Object ) ================================================= S! |
#103
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I have had a lot more crashes to desktop since this beta patch, I have cleaned all my cache and installed new conf's as per instructions.
Multiplayer is far worse for sound dropping, before patch my sound would drop after 2 or 3 refly's, now it drops within 1 to 2 minutes. I have given up flying online now. Still get awful flicking/shimmering when shadows are enabled. still getting micro stutters, the game never feels its running smoothly even when the FPS is high and constant. Good luck fixing that lot. ![]() |
#104
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Water cooling system of Spit 1a
I was flying at the REPKA #3 server. Got shot at the radiator and saw the damage message. White steam trail out of the radiator. Nevertheless, I did a couple of dogfights at full throttle, went easy on the throttle to cool down my oil temp (which had reached maximum), did a "touch and go" on the runway (it was then I realised that something must be wrong with the water cooling damage model) did one more dogfight, run out of ammo and landed. Water temperature atall tmes, normal. This makes me assume that the water cooling system damage is shown on the damage window, has however no effects to the cooling temperature (thus no engine overheating). ~S~ PS. Water cooling of Spit was always a bit of magic, since the IL2FB days... ![]() |
#105
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I thought we were putting all the bugs up here so that Luthier could read them and make tweaks before the official patch is released, but seeing as he last visited the forum on tuesday (day of beta release) is there any real point to this?
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#106
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Been wondering myself. Why ask for bugs and then not be here to comment on them?
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#107
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pissing in the rain it seems.
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#108
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They're probably busy building a new torpedo boat or something useless.
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#109
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chk, chk, some good manners gentlemen, after all, we are waiting for a new patch that will solve all our problems!
Contenance! ~S~ |
#110
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In multiplayer maps, at spawn points, if you try to create a flight of 3 or greater, the flight is automatically reduced by one. In other words, if I try to create a flight of 4 JU-88s, I get 3. If I try to create a flight of 3 HE-111s, I get 2. This only seems to happen at blue spawn points and is not dependent on the type of aircraft.
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