Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

Reply
 
Thread Tools Display Modes
  #81  
Old 06-23-2011, 05:32 AM
fireflyerz fireflyerz is offline
Approved Member
 
Join Date: Dec 2007
Location: All over the world...
Posts: 417
Default

With installation of the new beta patch I now seem unable to set or have any wheel brakes in the controls section , the tiger moth ground handling is still very poor and although I love the new shiny effect it is not so good on tyers.

Ps , I would like to see the return of the bale out animation in one of these patches.

Jafa.
Reply With Quote
  #82  
Old 06-23-2011, 05:41 AM
LcSummers LcSummers is offline
Approved Member
 
Join Date: Aug 2010
Posts: 585
Default

Quote Redroach

Also, I just had a wacky thing happening to me. Flying in a 110, after some time, the Rudder axis didn't seem to work anymore - in fact, I believe it was somehow 'remapped' onto the rudder trim axis. After going down with no real rudder control and having the rudder trim totally messed up, I tried again and the rudder worked normally again. Strange... could it be a feature, i.e. random damage by flak splinters or something? Or could it be a bug?[/QUOTE]


This also happend to me but with a STUKA. Before flying the Stuka, the rudder worked well on a Hurri, after switching to the STUKA, i had always right rudder, trying to trim didnt help.
109, Spit, Hurri and 110 worked well.
__________________
MSI 790FX-GD70
Win 7 64bit
AMD Phenom II 965BE 4 x 3.5Ghz
ASUS GTX 680 TOP
Corsair 16GB RAM
Thrustmaster Warthog Hotas
Saitek Pro Rudder
Track IR 5

SB Audigy 2 ZS
Reply With Quote
  #83  
Old 06-23-2011, 07:34 AM
=M=TYGRA =M=TYGRA is offline
Registered Member
 
Join Date: Jun 2011
Posts: 1
Exclamation

1. A dedicated server is unstable. Periodically, some times 3-5 in the day, it is disconnected from the Steam service.
2. Sound after 15 minutes of flight in an online lost. Next, begin to appear then, that disappear again.
3. In the selection of aircraft and as well as the airport, with every new departure must again choose the airfield.



2 luthier, you said, quote: We are however in the process of creating a full-time community manager position and setting up an old team member who will interact with you guys daily, answer questions, and keep you up to date on all events .
It's been over a month, there is no such person as he appears?

Last edited by =M=TYGRA; 06-23-2011 at 07:44 AM.
Reply With Quote
  #84  
Old 06-23-2011, 07:41 AM
FG28_Kodiak FG28_Kodiak is offline
Approved Member
 
Join Date: Dec 2009
Location: Swabia->Bavaria->Germany
Posts: 884
Default

After Patch many of the static objects are in the ground, but the zoffset is 0


Do any other have this problem or it's only me?
Reply With Quote
  #85  
Old 06-23-2011, 08:02 AM
Raggz's Avatar
Raggz Raggz is offline
Approved Member
 
Join Date: Sep 2010
Location: Oslo, Norway
Posts: 350
Default

not sure if this is due to beta but the HE-111 P-2 Superchargers do not work in cockpit with mouse.
__________________

I7-3930K CPU w/ Corsair H60 liquid cooling.
16Gb Corsair Vengeance 1866mhz.
Asus P9X79 Deluxe Motherboard.
Asus GTX680 2Gb SLI
Auzentech Home theater 3D Soundcard.
Corsair HX850 Modular PSU.
Win 7 x64 Ultimate
TM Warthog HOTAS.
TM Cougar MFD's.
Saitek Flight Pro pedals.
TrackIr 5.
Samsung Syncmaster 2770FH LCD.
Reply With Quote
  #86  
Old 06-23-2011, 09:04 AM
NSU's Avatar
NSU NSU is offline
Approved Member
 
Join Date: Oct 2007
Location: Heidelberg_Germany
Posts: 251
Default

Hi Kodiak

me to, the static objects are in water level, this is very bad and must fix it!
Attached Images
File Type: jpg zoffset1.jpg (582.3 KB, 32 views)
Reply With Quote
  #87  
Old 06-23-2011, 09:11 AM
desastersoft desastersoft is offline
Approved Member
 
Join Date: May 2010
Posts: 69
Default 1C Maddox Games searching 100 Men to Rescue Static Objects!

Anyone who has Time next days, please go to Moscow and help digging out the Static Objects. By fixing bugs, there came a big fault: all Static Objects are now a bit burried.... 1-2 yards deep...

So 1C needs urgently 100 Men to digg them out...

Reply With Quote
  #88  
Old 06-23-2011, 09:20 AM
FG28_Kodiak FG28_Kodiak is offline
Approved Member
 
Join Date: Dec 2009
Location: Swabia->Bavaria->Germany
Posts: 884
Default

I tested it again after Steam checked the files:

Before Beta Patch:



Same after installing Beta Patch:
Reply With Quote
  #89  
Old 06-23-2011, 09:33 AM
Bobb4 Bobb4 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 553
Default

Quote:
Originally Posted by Tree_UK View Post
Bug: A massive rectangle lake in the middle of France, just south of St Pol, does not show on map and looks terrible.
Seen it too.
Also wish washy distance graphics, looks like tearing almost.
Will post screenshots later.

ATI stripes still there
Ground water textures mixing on shoreline (a claim was made that this was fixed, it has not been.) What has happened is it appears less frequently and dissappears the closer you get to the shore.

Can the developers please tell us (please this is not a whine) if the ATI blue stripes that only seem to effect 6xxx series cards is a game engine problem or a driver problem and whether this has been addressed with AMD?
Have the developers even managed to replicate the issue?
Reply With Quote
  #90  
Old 06-23-2011, 09:39 AM
Bobb4 Bobb4 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 553
Default

Quote:
Originally Posted by FG28_Kodiak View Post
I tested it again after Steam checked the files:

Before Beta Patch:



Same after installing Beta Patch:
Looks like their solution for the water land texture merging was to add and extra layer of land That explains a lot lol
Is the vehicle sink only on land at sea level or everywhere?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:11 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.