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#1
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Update: IL-2 Campaign Installer is now IL-2 Campaign Tool. Functionality has been added.
IL-2 Campaign installer is a piece of software that will install campaigns for you. To install a campaign, first download and extract it to your hard drive. Open IL-2 Campaign Installer and select the directory containing the campaign by clicking on "Campaign". Next, tell the program where your Steam directory is by clicking on "Steam". Select the root Steam directory. Finally, click install and hope for the best. Doing a "file integrity check" in Steam will make any installed campaigns disappear from the list. Use the backup function to bring them back. The program makes a backup every time a campaign is installed or uninstalled, or if you hit the button. Progress should be saved. ![]() Campaign builders: The installer assumes your "poster" image is named Poster.bmp and campaigns have been made correctly. I haven't seen many campaigns floating around (and none in English). Hopefully this encourages more people to make campaigns. Please let me know if you find any bugs and if there are any features you would like to see (besides an uninstaller ![]() Update: An uninstaller has been added. I cannot guarantee correct uninstallation of campaigns not installed by this program. Added a function to backup and restore the campaigns.ini file. Also, renamed program to work around Microsoft's BS. Update v1.1: The program will now attempt to find the Steam path on it's own. It may or may not work on XP (or even other Windows 7 installs), however, you can still manually select the path. Airwarfare Link Last edited by TheEnlightenedFlorist; 06-25-2011 at 03:07 AM. |
#2
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Brilliant little tool, as Steam will wipe any installed campaigns when checking integrity of files a back up utility would be a good additional feature or even separate utility.
To help campaign builders out there can you tell us what files need to be in place for campaigns to install and work correctly? Last edited by Gamekeeper; 06-19-2011 at 07:01 AM. |
#3
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![]() Look here. Starting at #4. It seems you need to create a file named Campaign.ini and put the order of the missions in it. Then you need to create a base mission called "Campaign" and make a briefing in a certain way. Also, a picture can be used for the Campaign menu. I've attached the campaign I used while testing. Hopefully, along with the post I linked to, it will make things clearer. If I remember correctly, Steam only overwrites the campaigns.ini file. The actual campaign data remains. What we really need is a second campaigns.ini file in addition to the original. That way campaigns can be easily added, but there is no risk of accidentally deleting the original campaigns and if it does happen, they can be restored using Steam. |
#4
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Great idea, hopefully soon there will be lots of (English language) campaigns to use it with.
![]() Thanks for putting this together. |
#5
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Updated: An uninstaller has been added. I cannot guarantee correct uninstallation of campaigns not installed by this program. Added a function to backup and restore the campaigns.ini file. Also, renamed program to work around Microsoft's BS.
As Airwarfare is currently down, I will update that link later. |
#6
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We're back up now, our hosts had a power outage
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#7
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After the recent patch there is no need to edit campaign xml manually.
http://www.sukhoi.ru/forum/showthrea...=1#post1646257 Quote:
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#8
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#9
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I have just been looking at the three Russian BOB campaigns in detail and they have done an excellent job. I am now busy converting my 'single mission' campaigns (Spitfire Dawn and JG26) to proper campaigns. One thing I did notice, is that for some reason, when you finish a mission in the campaign, then come out of the simulator, when I came back to carry on with the next campaign mission, I had to start from scratch again, in two cases. At other times it went onto the next campaign mission ok. Have you any thoughts about what is happening here? DFLion |
#10
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I am not a 'programmer' but willing to learn. I know the .cs files activate the campaign mission's actions, triggers etc. Can you just put a 'copied' basic .cs file into the game structure to get the campaign activated. When I learn the programming language, I will alter them later? DFLion |
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