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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #141  
Old 06-18-2011, 02:06 PM
Zorin Zorin is offline
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Originally Posted by Sauf View Post
We get a ship that actually drops mines that work and we are whining about the porthole placement???? Honestly, take a good hard look at yourselves ffs, let the devs work on fixing the game without all the negative "its all about ME!" crap.
That is exactly the same as saying: We get a Spitfire, I don't care if it is hardcoded to be painted pink with flowers all over it.

Simple as that.
  #142  
Old 06-18-2011, 02:09 PM
Winger Winger is offline
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Sorry that I only looked at official blueprints that clearly show that I am right, along with every single photograph... but if you want to bitch about with your community like that, be my guest.

Sorry but i would understand being concerned about things like that if the game was out 2 years already and everything else would be right. But currently there are clearly more important issues that need to be sorted before something like that.

Winger
  #143  
Old 06-18-2011, 02:11 PM
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bongodriver bongodriver is offline
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Originally Posted by Zorin View Post
That is exactly the same as saying: We get a Spitfire, I don't care if it is hardcoded to be painted pink with flowers all over it.

Simple as that.
No it's more like saying 'lets make a flight sim but make sure we waste huge amounts of time and resource making sure extraneous details like ships are perfect and correct, just because a few rivet countrs might get upset'
  #144  
Old 06-18-2011, 02:12 PM
Zorin Zorin is offline
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Originally Posted by Winger View Post
Sorry but i would understand being concerned about things like that if the game was out 2 years already and everything else would be right. But currently there are clearly more important issues that need to be sorted before something like that.

Winger
Please, enlighten me, what is there to be sorted by their 3D objects texture artists with a higher priority?

When, for the love of god, will you learn that not everyone who works for them can fix the game engine, FM, GUI or net code. They have 3d modelers and texture artists only working on this, so it is perfectly alright to ask for them to fix this.
  #145  
Old 06-18-2011, 02:14 PM
Zorin Zorin is offline
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Originally Posted by bongodriver View Post
No it's more like saying 'lets make a flight sim but make sure we waste huge amounts of time and resource making sure extraneous details like ships are perfect and correct, just because a few rivet countrs might get upset'
Fixing this takes ONE texture artist less than 30 minutes. Get over it for pete's sake.

Last edited by Zorin; 06-18-2011 at 02:18 PM.
  #146  
Old 06-18-2011, 02:17 PM
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bongodriver bongodriver is offline
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Get over it for pete's sake.
my thought exactly! I'm sorry that a couple of supposed misaligned portholes distract you too much from a good rocket polishing session....be carefull you don't make the pages of your lovely blueprints book too sticky.
  #147  
Old 06-18-2011, 02:21 PM
Zorin Zorin is offline
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my thought exactly! I'm sorry that a couple of supposed misaligned portholes distract you too much from a good rocket polishing session....be carefull you don't make the pages of your lovely blueprints book too sticky.
Thank you for proving you are a pitiful person. Resorting to personal insults is a clear indication of being unable to solve a matter like this like a mature person worth my consideration.
  #148  
Old 06-18-2011, 02:24 PM
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No insult implied, I just assumed you were a meticulous person who liked things perfect and polished, and would't want to see a wonderfull resource like accurate blueprints ruined by an accidental splashing of polishing fluid.....
  #149  
Old 06-18-2011, 02:26 PM
jg27_mc jg27_mc is offline
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There are posts and issues raised, that, IMHO, defies common sense. This simulation has already considerable complexity in it (CEM, DM, FM, etc.). For an instance, I am still over the learning curve that will lead me to master the 109. How many flyable do we have to choose from? And how many time do we need to master each one of them?

It's a complete nonsense asking for new planes at this point, when the devs have plenty of work to do regarding other (far more important) issues. I don't care about E1 or E4 or other aircraft for that mater. The thing we really need are the fixes/tweaks in the FM, DM, CEM of the existent set, not to mention the performance of the software itself.

Let's face it, launching more aircraft will only make things worse, at the cost of not fixing what is left behind and creating even more problems/bugs! The devs already have more than enough work to deal with.

I hope MG will only focuses in the following items:

a)
Tune (to near perfection ) all the existent content for both SP & MP.

b)
Eventually (along the process) add all the content that is currently missing and it shouldn't. (I know, this one is debatable...)

c)
Don't waste time and resources with anything else until a) and b) are complied.


Regards.

Last edited by jg27_mc; 06-18-2011 at 02:28 PM.
  #150  
Old 06-18-2011, 02:28 PM
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Great news in regard to the patch. Can't wait till Tuesday to check it out. The game by now is fun to play, luckily, so every update now is an additional bonus, thanks a lot for the honest effort.

Btw, in my work experience texture artists these days are mostly freelancers, hired for certain periods of time and let go once a specific job is done. The art director most of the time has other stuff to do then sit down to fix a couple rivets, 30 minutes or not.

P.S. Fix current FMs and add the Minengeschoss, and I am perfectly happy with the plane set as it is.
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