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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-18-2011, 04:27 AM
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NSU NSU is offline
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luthier, why a german "Minenleger" ship?
we need a english convoy cover Battleship!
  #2  
Old 06-18-2011, 04:48 AM
desastersoft desastersoft is offline
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Default Still far away from Gameplay issus

Ilya, here in Germany we realy wonder, how far away you are from knowing Gameplay Issus.

Still missing the essential Things:

Promotion System for offline Gameplay
Medal System for Offline Gameplay
Correct Flags ingame (The German Colours in WWII were note Black/Red/Gold, it was Black White Red)
British Destroyer for Convoy Cover (you doing a German Mine Layer Boat... Crazy to see how far away MG is from Customers)
Still no Third Party Support, no answers on E-Mails and so waisting Manpower and such things.
No Bf 109 E-4, the most used Variant in the BoB, because close to all E-3 were fitted to E-4 Standard till August 1940. But instead: Gladiator Bi-Plane, Never saw Combat in the BoB. And italian Planes. Nice to see them but: Only 1 (!!!) Combat with them to deal and this was November 11th 1940 (britisch Counting of BoB is Juli 10th till October 31st).
No possibility to implement Movies into Campaigns
No Documentation for FMB
No working Weather
No working Landscape in Higher Mode (yes, Original Textures killing Performance again. Good Work, Ilya!)

Sometimes we think, that you focus on wrong ways far away from customers satisfaction to own wishes. We offered you support now three times. But no answers.

And for this, Read again the Statements of German Customers on Amazon.de:

http://www.amazon.de/IL-2-Sturmovik-...8372458&sr=1-1

Cheers
Sven, Olaf, Dimitri, Christian and Thomas

Forgot to say: Still no Commanding of Wing, Wingmen oranything that Radio needed!!!

Last edited by desastersoft; 06-18-2011 at 08:15 AM.
  #3  
Old 06-18-2011, 07:43 AM
csThor csThor is offline
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Quote:
Originally Posted by desastersoft View Post
Ilya, here in Germany we realy wonder, how far away you are from knowing Gameplay Issus.

Still missing the essential Things:

Promotion System for offline Gameplay
Medal System for Offline Gameplay
Correct Flags ingame (The German Colours in WWII were note Black/Red/Gold, it was Black White Red)
British Destroyer for Convoy Cover (you doing a German Mine Layer Boat... Crazy to see how far away MG is from Customers)
Still no Third Party Support, no answers on E-Mails and so waisting Manpower and such things.
No Bf 109 E-4, the most used Variant in the BoB, because close to all E-3 were fitted to E-4 Standard till August 1940. But instead: Gladiator Bi-Plane, Never saw Combat in the BoB. And italian Planes. Nice to see them but: Only 1 (!!!) Combat with them to deal and this was November 11th 1940 (britisch Counting of BoB is Juli 10th till October 31st).
No possibility to implement Movies into Campaigns
No Documentation for FMB
No working Weather
No working Landscape in Higher Mode (yes, Original Textures killing Performance again. Good Work, Ilya!)

Sometimes we think, that you focus on wrong ways far away from customers satisfaction to own wishes. We offered you support now three times. But no answers.

And for this, Read again the Statements of German Customers on Amazon.de:

http://www.amazon.de/IL-2-Sturmovik-...8372458&sr=1-1

Cheers
Sven, Olaf, Dimitri, Christian and Thomas
It is indeed very ironic to see the first warship in CloD in the form of the german Minensuchboot M1935. As such, however, it does fit with the weird choices of additions Maddox Games has made since Il-2 Sturmovik 1.0 (i.e. MiG-3U, I-153P).

I do, however, agree with desastersoft in one point specifically: I know you're not Oleg, Ilya. You probably do a lot of things a lot differently. But the inability to at least establish contact just to offer help with certain points is somewhat galling. You do remember the unit check I made? I spent half a week going through the files you sent me - added, corrected and fixed a number of small issues. But till this day I got no reply and I did send it via three different channels, probably ten times now. You must be aware that you guys can't fix all the issues on your own at the same time. People are offering help and yet there is no feedback. This is disappointing, to say the least.
  #4  
Old 06-18-2011, 10:31 AM
whatnot whatnot is offline
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Originally Posted by csThor View Post
You must be aware that you guys can't fix all the issues on your own at the same time. People are offering help and yet there is no feedback. This is disappointing, to say the least.
This is weird for me too. Through the community they could get hundreds of hours of extra work force that is dedicated and knowledgeable on the topic.

This is speculation ofcourse, but I think it originates from the same bucket as the challenges with communication in general. Those two would be easy and low hanging fruits to harvest, but profound issues in the release have created walls of urgent extra work. This has a tendency of creating a stress driven tunnel-vision where focus is pinpointed only to the next milestone like the eye of Sauron. In this mode the easy wins are often not identified or prioritized high enough as they're not a concrete step in achiving the next objective which is the next patch atm.

I've been there myself and observed this happen around me too. It is an effective way in achieving the next milestone, but can have dramatic adverse effects for a longer term efficiency as you're looking only at the current 'battle' at hand instead of the 'war' as a whole.

And again, just speculation, but the variables in the equation could support such an analysis. And what the hell, as there isn't a patch nor a Q&A going on here one might as well spend the time on assumptions and innuendos.
  #5  
Old 06-18-2011, 08:31 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by desastersoft View Post
Sometimes we think, that you focus on wrong ways far away from customers satisfaction to own wishes. We offered you support now three times. But no answers.
Who's "we" Kimosabe?

Maybe you should be more specific so that others don't think your trying to speak for the whole community. Your not.

Quote:
Originally Posted by desastersoft View Post
Still no Third Party Support, no answers on E-Mails and so waisting Manpower and such things.
Could you please explain what your on about here?


Although some of the things you listed would be nice to have, not many are high on my priority list.

I do hope they have a realistic explosion when that mine layer goes up with a deck full of mines! That would be cool! Also for a bit of variation could you include the larger motor launch on the back of the Mine layer as a seperate ship object. I like it a lot more that the other open boat objects

cheers!

Last edited by Skoshi Tiger; 06-18-2011 at 08:47 AM.
  #6  
Old 06-18-2011, 08:42 AM
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Osprey Osprey is offline
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And a request to those German fliers who keep requesting the E4. Could you also request the most common variant, the E1. For some reason you don't seem to complain, I can't think why exactly.......... Do you want a sim or do you just want to have as many advantages as possible?
  #7  
Old 06-18-2011, 09:07 AM
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robtek robtek is offline
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And a request to those German fliers who keep requesting the E4. Could you also request the most common variant, the E1. For some reason you don't seem to complain, I can't think why exactly.......... Do you want a sim or do you just want to have as many advantages as possible?
If you fly red you might not wish that blue gets the E1!!
In CoD the machine-guns have a realistic destructive power and when the wing guns and the
fuselage guns in the E1 have the same ballistics they will be devastating!
I, for my part, made many more kills with the mg than with the cannons.

cheers
robtek
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  #8  
Old 06-18-2011, 09:48 AM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by robtek View Post
If you fly red you might not wish that blue gets the E1!!
In CoD the machine-guns have a realistic destructive power and when the wing guns and the
fuselage guns in the E1 have the same ballistics they will be devastating!
I, for my part, made many more kills with the mg than with the cannons.

cheers
robtek

I'd have to agree, I think 2 more MG's on that bird would be more damaging than what is there at the moment, don't get me wrong when you do manage to get some hits on with cannons and flame someone it's a great feeling but I too score more hits with those MG's

Adding another 2 would be sweet..I'm no expert on performance difference between the E-1 & E-4 however
  #9  
Old 06-18-2011, 09:50 AM
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VO101_Tom VO101_Tom is offline
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Quote:
Originally Posted by robtek View Post
If you fly red you might not wish that blue gets the E1!!
In CoD the machine-guns have a realistic destructive power and when the wing guns and the
fuselage guns in the E1 have the same ballistics they will be devastating!
I, for my part, made many more kills with the mg than with the cannons.

cheers
robtek
+1
MG-FF Cannons shaking the plane, can't aim with it. And compared with MG17, its weak (or just missing the /M shells). Most of time i dont use it. Only in very close combat.
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  #10  
Old 06-18-2011, 09:58 AM
naz naz is offline
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Originally Posted by Skoshi Tiger View Post
Who's "we" Kimosabe?

Maybe you should be more specific so that others don't think your trying to speak for the whole community. Your not.

Could you please explain what your on about here?...
I believe the guys from Desastersoft are a third party developer mate and have addons in the works for Clod (Campaigns etc). What he "is on about" is, I suspect, a growing frustration in finding it difficult to get any feedback from Maddox Games. And from the sounds of it, any replies whatsoever to emails and offers of help? For what its worth, when he says "we" I suspect he is referring to their team, and not the games userbase/fanbase as a whole.

If what he says is true, things doesn't sound promising I guess.

Still, I await the games future improvement...hoping it reaches the heights it has the potential to do.

Last edited by naz; 06-18-2011 at 10:22 AM.
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