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Mods King's Bounty: Crossworlds Mods

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  #61  
Old 06-08-2011, 01:12 PM
fillyra fillyra is offline
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Quote:
Originally Posted by Glorfindel1982 View Post
I am not one of the mod developers but afaik it's not legal (officially) to use Red Sands in whatever way.

There even have been issues with its having been translated into English at all. I was yelled at at first, though in the end we kind of agreed that "it's OK but only if the translation quality is high". Anyways You should ask Zini4 - the chief coder and one of them 'mental leaders' of the project - who posts here sometimes. if he doesn't you can try to find him on russian forum.
Yes, I'm not sure who else to contact other than Zini4. I want to make sure that I have permission and know who to credit before I use the Red Sands content. I'll ask if Zini4 can ask the others for permission in my stead because I have poor Russian.

Quote:
Originally Posted by zini4_tha_grunt View Post
Yes, you have to ask our permissions. Author rights ans sometthing like that.
Yes, I'll ask. Who else should I ask since there were multiple people who worked on Red Sands? Or are you able to contact them?
Nothing from Red Sands has been/will be implemented in the mod unless I have permission. Let me know if you or anyone else need screenshots, files, how far it is, etc info for permission. I'd also need a list of mod authors to credit if I have permission. I need to give credit where credit is due.

Quote:
Originally Posted by Glorfindel1982 View Post
The other problem is that it takes more of my time than I expected. It's not the very translation speed issue, but all those tags that I should to keep in order, and inconvenient files format. I translated like 10 files so far, and not sure what my progress can be by the end of this week, and the next week I won't have much time. But we shall see. Whatever is better than nothing.
Quote:
Originally Posted by bladeking77 View Post
Hi, it's not going all that fast here either. I translated 40 files so far. It's not that I don't have much free time, it's just that I am lazy. Now, I'm off to some more translating, and maybe we could translate this by July.
Take your time. Everyone appreciates all the work you translators are doing.

Last edited by fillyra; 06-08-2011 at 01:43 PM.
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  #62  
Old 06-08-2011, 01:34 PM
zini4_tha_grunt zini4_tha_grunt is offline
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I ought to say about that.
The campaign is not totally bug fixed, there some things to be done. Until that day a strongly recommend not to use RS content.
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  #63  
Old 06-12-2011, 10:24 PM
fillyra fillyra is offline
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Here, see if the translation for these files are any good, they're the last 3.

If you think the translation is decent enough I'll continue. They have the Russian dialogue and English dialogue in the same file side-by-side for comparison.
Attached Files
File Type: zip localized.zip (8.6 KB, 13 views)

Last edited by fillyra; 06-12-2011 at 10:35 PM.
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  #64  
Old 06-13-2011, 06:31 PM
Fatt_Shade Fatt_Shade is offline
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Interesting mod/expansion, great work all who did this. But since i undertand this was done by players, not official dev of game there are some problems.
1) I`ve found while lvling units there is no astral ress bonus, all other unit get physical/fire/magic/poison are added while lvling units but not astral.
2) Also in magic ball/lether dress astral ress is missing in items.txt , in medals.txt in guardian angel also astral ress missing in all 4 lvl`s.
I`ll report when i find more, i`m not trying to lower this mod, just want to help in checking things before you ppl place this on market
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  #65  
Old 06-13-2011, 07:55 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Fatt_Shade View Post
Interesting mod/expansion, great work all who did this. But since i undertand this was done by players, not official dev of game there are some problems.
1) I`ve found while lvling units there is no astral ress bonus, all other unit get physical/fire/magic/poison are added while lvling units but not astral.
2) Also in magic ball/lether dress astral ress is missing in items.txt , in medals.txt in guardian angel also astral ress missing in all 4 lvl`s.
I`ll report when i find more, i`m not trying to lower this mod, just want to help in checking things before you ppl place this on market
Oh, I heard it was done by developers and players.

I was under the impression that astral resistance was never NORMALLY allowed.

Only Gift Bag / Crossworlds really started to consider it with the Chaos Crown and Crystal Ball.

Magic Ball/Crystall Ball should apply astral resistance, unless it was a bug to begin with and they 'fixed' it.

Guardian Angel never applied to Astral Resistance as far as I know.

As to whether or not they should, that is a different question.
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  #66  
Old 06-13-2011, 11:34 PM
Fatt_Shade Fatt_Shade is offline
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Ok astral ress is new since CW because before that no unit had astral dmg. But guardian angel/crystal ball/leather dress have ALL resistances % and should give resistance to all types of dmg. Stone skin say res% to physical and it gives that, shield of dragon slayer say res% to fire and gives that, so it`s only normal that item/medal that say res% to ALL gives res% to ALL. Same problem i never figured out how to fix is with divine armor spell, it doesnt protect from astral dmg.
1 more prob, but it`s posible only with my game : whenever i start battle with orc saboteur in enemy army my game crashes, no matter what units i have in my army and no problems with any other of new units mystic/evil genius/ice dragon . . . only orc new unit makes this problem. Any idea`s what`s problem and how to fix it ?
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  #67  
Old 06-14-2011, 01:22 AM
zhaozhilong zhaozhilong is offline
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Thumbs up Update on Red Sands

Wow

Wonderful to hear about Red Sands. I glimpse thru some of the posts on this thread and it seems to be still WIP ? Can I jump in now and just update the Mod folder on my PC when new updates is ready or it will require a restart once the Mod is full completion / translation ?

I am currently trying out Marlow's Legends mods but feel that Red Sands is definitely much more interesting as it is totally new contents.

Keep up the good work !!!!
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  #68  
Old 06-14-2011, 05:10 AM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Fatt_Shade View Post
Ok astral ress is new since CW because before that no unit had astral dmg. But guardian angel/crystal ball/leather dress have ALL resistances % and should give resistance to all types of dmg. Stone skin say res% to physical and it gives that, shield of dragon slayer say res% to fire and gives that, so it`s only normal that item/medal that say res% to ALL gives res% to ALL. Same problem i never figured out how to fix is with divine armor spell, it doesnt protect from astral dmg.
1 more prob, but it`s posible only with my game : whenever i start battle with orc saboteur in enemy army my game crashes, no matter what units i have in my army and no problems with any other of new units mystic/evil genius/ice dragon . . . only orc new unit makes this problem. Any idea`s what`s problem and how to fix it ?
And that is the "other question". Whether or not astral resistance should be raised via Divine Armor. I originally thought yes... now I'm not so sure and would lean towards NOT having it affect Astral Resistance. Perhaps we should open up another thread for that though rather than clutter this one.

Anyways, they say "all" to avoid saying "all elemental" or "all but astral".

Orc Saboteurs do not crash my system, but you get the old "sux, orc_saboteur_trophy" or whatever error that the orc shamans used to get. If you alt-tab, you can see the "caught exception" in windows, and just click on "ignore" to continue playing.

As for a REAL crash, I can get the game to crash when the ENEMY Dragon of Chaos turns my Heavenly Guardian (rune mage summon) to a Rage Pill.

It is playable for the most part. The quest texts are off though, so you have to blind guess what the proper text is since it is sometimes shifted.

The difficulty is... different. In some ways it is easier, in other ways it is harder.

That said, it is quite good though so far. I posted a thread in the main page citing "spoilers" and "discussion". No one really posted on it though...
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  #69  
Old 06-14-2011, 08:57 AM
Fatt_Shade Fatt_Shade is offline
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Ok i agree about misleading definitions of some item`s/spell`s etc but rune mage got their fix about runic armor error in 1.3.1 patch, there was fix for other problems also, so why is it such big problem to write `Divine shield gives resistances to physical and elemental dmg. Which leaves us with almost no protection from astral dmg if we dont find crown of chaos/ghost armor. Stone skin gives physical res, so why divine armor gives it also but doesnt apply astral res ?
Orc saboteur problem isn`t blocked game untill i choose retry/abort/ignore on my desktop, it just close game with to other options.
As for quest dialogs, yes i have same problem but i just try out this mod untill official translation comes out (i hope soon, because i want to try out new companions Mesmer seems great for mage hero).
And about your tread i`ve seen it but since there is already 2 started in mod`s i dont think you`ll get much trafic there because this is still in development and not much players tried it to give you coments about contents and their impressions.
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  #70  
Old 06-18-2011, 11:52 AM
saroumana saroumana is offline
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Any news ?
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