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  #271  
Old 06-11-2011, 07:25 PM
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Treetop64 Treetop64 is offline
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Quote:
Originally Posted by nimitstexan View Post
Unfortunately, not ability to use them in DGen . . .
Well, technically, you could use them in DGen if you know how to amend the .mis, .dat, etc files in the specific campaign DGen folders...
  #272  
Old 06-12-2011, 04:49 AM
nimitstexan nimitstexan is offline
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Originally Posted by Treetop64 View Post
Well, technically, you could use them in DGen if you know how to amend the .mis, .dat, etc files in the specific campaign DGen folders...
I know how to edit the .mis, .dat, etc. files, but there are issues with getting things to work which aren't hardcoded in DGen.

Last time I tried to mod/build campaigns for DGen, it was somewhat dodgy getting planes to be used properly if they were not already programmed into DGen, which doesn't happen anymore since Starshoy dissappeared.
  #273  
Old 06-12-2011, 06:10 PM
_RAAF_Mini _RAAF_Mini is offline
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A question about the static planes and FMB.

Can we get an option to see where the default spawn points are on a specific base within each map.

This will allow Mission Builders to see where default spawn points are so that when static spawn plane spawn points are exhausted the default ones are not blocked with static objects. Haulting play for some pilots.

Cheers
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  #274  
Old 06-13-2011, 11:20 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Originally Posted by _RAAF_Mini View Post

Can we get an option to see where the default spawn points are on a specific base within each map.
Thats already done and will be in 4.11.



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  #275  
Old 06-13-2011, 11:34 AM
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ElAurens ElAurens is offline
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Excellent!!!!
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  #276  
Old 06-13-2011, 06:43 PM
Ace1staller Ace1staller is offline
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Is there any more planes that are Ai only and new flyable aircraft added to 4.11 that is not include in the update ?
  #277  
Old 06-13-2011, 09:44 PM
IceFire IceFire is offline
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Originally Posted by EJGr.Ost_Caspar View Post
Thats already done and will be in 4.11.



Now THAT is amazingly useful! Thanks!
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  #278  
Old 06-13-2011, 09:57 PM
ovrucm ovrucm is offline
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Quote:
Originally Posted by daidalos.team View Post
[B]Difficulty menu changes:

In 4.11 the difficulty options are divided and grouped logically into five separate sub-pages for easier navigation. "Weapons & Stores" page has two new options and "Views" page has five new difficulty options.

Bomb Fuzes option:
When Bomb Fuzes is enabled, the arming dialog shows the new fuze selection combo boxes that were shown in earlier update and fuzes are active in the sim. When the option is disabled, the arming dialog shows same components as in 4.09 and bombs behave same way as in 4.09.

Fragile Torpedoes option:
When this options is enabled, the torpedoes can be broken easily when dropped and all the constraints introduced in 4.10 apply.

No Players Own View option:
When this options is enabled, the player cannot view his own plane in external view. However this has one exception. When player is on ground, he still can access the external view for easier taxing. As soon as the player gets airborne, he is forced back to cockpit view.

No Enemy Views option:
When this option is enabled, player cannot view any enemy external views. This also includes any static cameras which have different army color than player's own army.

No Friendly Views option:
Basically same thing as above, but for friendly external views.

No Aircraft Views option:
When this option is enabled, all aircraft (excluding player’s own) views are disabled.

No Carrier Views:
Normally the external views have always included aircraft carriers too. In some cases these views might reveal too much information for the players. When this option is enabled, the carrier views are not available.

Static cameras in 4.11 have new “army” parameter, so for example it is possible to add “red” camera to red home base which blue players cannot access. Later this might be used to create “recon cameras” that are enabled by certain triggered event or presence of recon plane.
In the Flight Model options do you really mean "Flutter Effect” (aerodynamic structural interaction phenomenon) or "Buffeting Effect" (pure aerodynamic phenomenon)?

Last edited by ovrucm; 06-13-2011 at 10:07 PM. Reason: Mistake in Quoting - Sorry new mistake
  #279  
Old 06-14-2011, 02:34 AM
Stealth_Eagle Stealth_Eagle is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Thats already done and will be in 4.11.



Good job, you taught the AI how to taxi to runways. Thanks a bunch.
  #280  
Old 06-15-2011, 08:42 PM
_RAAF_Mini _RAAF_Mini is offline
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Thanks TD!

Mini
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