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Originally Posted by Redroach
realism is the very thing that makes or breaks Maddox's products. They're not, nor have they been, particularly attractive in other aspects.
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well I think the mission editor was quite a good tool when it came out and was updated, don't you think? Realism was important, yet they never quite managed to nail it the way it's supposed to be: the planes feel stiff, rigid; the bullet ricochet was inserted only by modders; important things like wake turbulence were left out for the sake of playability..
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Regarding the 350 vs 355 mph issue: That's the other side of the medal. Everybody just feels to be genuinely entitled to be the test pilot and tends to stir up major trouble just because something doesnt 'feel' right. I think this needs to settle down a bit. As Il-2 grew older, such unqualified comments became rarer. Though there's still the occasional 'spit super plane' rant...
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hehehe the "feel" thing always makes me chuckle, like people who say what's the right and wrong looking tracer without having seen one in real life.
Truth is that only a handful of us ever flew in a small plane, and of this handful even less flew on planes from the era, so to give a correct statement of what feels "wrong" or "right" should be just a certain number of us (or external contributors), but as usual there seems to be little or no interest in the forum members experience.. A collaboration to improve results is feasible, but there needs to be the will for it from the devs, which doesn't seem to be there..