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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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  #9  
Old 06-11-2011, 06:23 PM
pirke pirke is offline
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Join Date: Aug 2010
Posts: 30
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public override void OnPlaceLeave(Player player, AiActor actor, int placeIndex)
{
base.OnPlaceLeave(player, actor, placeIndex);
Timeout(1, () =>
{ damageAiControlledPlane(actor); }
);
}

public override void OnAircraftCrashLanded(int missionNumber, string shortName, AiAircraft aircraft)
{
base.OnAircraftCrashLanded(missionNumber, shortName, aircraft);
Timeout(300, () =>
{ destroyPlane(aircraft); }
);
}
public override void OnAircraftLanded(int missionNumber, string shortName, AiAircraft aircraft)
{
base.OnAircraftLanded(missionNumber, shortName, aircraft);
Timeout(300, () =>
{ destroyPlane(aircraft); }
);
}

private bool isAiControlledPlane(AiAircraft aircraft)
{
if (aircraft == null)
return false;

//check if a player is in any of the "places"
for (int i = 0; i < aircraft.Places(); i++)
if (aircraft.Player(i) != null)
return false;

return true;
}

private void destroyPlane(AiAircraft aircraft)
{
if (aircraft != null)
aircraft.Destroy();
}

private void damageAiControlledPlane(AiActor actorMain)
{
foreach (AiActor actor in actorMain.Group().GetItems())
{
if (actor == null || !(actor is AiAircraft))
return;

AiAircraft aircraft = (actor as AiAircraft);

if (!isAiControlledPlane(aircraft))
return;

if (aircraft == null)
return;

aircraft.hitNamed(part.NamedDamageTypes.ControlsEl evatorDisabled);
aircraft.hitNamed(part.NamedDamageTypes.ControlsAi leronsDisabled);
aircraft.hitNamed(part.NamedDamageTypes.ControlsRu dderDisabled);
aircraft.hitNamed(part.NamedDamageTypes.FuelPumpFa ilure);
int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
for (int i = 0; i < iNumOfEngines; i++)
{
aircraft.hitNamed((part.NamedDamageTypes)Enum.Pars e(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
}


Timeout(300, () =>
{ destroyPlane(aircraft); }
);
}
}





all is good but ......

When a player abandons a plane, script will disable controls and engines and remove the plane after 300 seconds.

this not working

AI continue to fly with no restriction

pls some help with this part only

THNKS
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