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  #261  
Old 06-09-2011, 07:15 PM
SturmKreator SturmKreator is offline
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Quote:
Originally Posted by IceFire View Post
I'm sure if you can provide all of the relevant details including the numbers and figures as well as the sources for the data they will get right on that.
Look, Im not a english speaker, so its a little difficult to me explain many things, but I speak spanish, if someone could translated would be great, I have 3 books were you see all Fockes FM all wrong, but WRONG, Doras, TAs, Antons, etc...
  #262  
Old 06-09-2011, 07:24 PM
JtD JtD is offline
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Data is numbers, and numbers have no language. Feel free to post them.

Or as google would say:
Datos son números, y números no tienen idioma.
  #263  
Old 06-09-2011, 07:56 PM
SturmKreator SturmKreator is offline
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Originally Posted by JtD View Post
Data is numbers, and numbers have no language. Feel free to post them.

Or as google would say:
Datos son números, y números no tienen idioma.
Or as google would say:

Los datos son números, y los números no tienen habla.

Thats the rigth form, In the last case the books was reviced by focke wulf pilots
  #264  
Old 06-09-2011, 08:39 PM
ECV56_Guevara ECV56_Guevara is offline
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Quote:
Originally Posted by SturmKreator View Post
Or as google would say:

Los datos son números, y los números no tienen habla.

Thats the rigth form, In the last case the books was reviced by focke wulf pilots
Sorry Sturm, the original google translation is ok. It talks about the universal understanding of maths. There s no need of translation where we talk about numbers.
Los numeros no tienen "idioma".
Y si, Sturm , es una de las pocas veces que el google la pega. Saludos!
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  #265  
Old 06-09-2011, 08:54 PM
SturmKreator SturmKreator is offline
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Quote:
Originally Posted by ECV56_Guevara View Post
Sorry Sturm, the original google translation is ok. It talks about the universal understanding of maths. There s no need of translation where we talk about numbers.
Los numeros no tienen "idioma".
Y si, Sturm , es una de las pocas veces que el google la pega. Saludos!
Se guevara que estaba bien, pero para que se de a entender que aunque quiera expresar el conocimiento de los libros, testimonios, datos etc... necesito un nivel mucho mayor de ingles, la idea es apoyar los datos con testimonios, pero me dare el trabajo uno de estos dias de postearlo S!
  #266  
Old 06-09-2011, 10:01 PM
IceFire IceFire is offline
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Quote:
Originally Posted by SturmKreator View Post
Look, Im not a english speaker, so its a little difficult to me explain many things, but I speak spanish, if someone could translated would be great, I have 3 books were you see all Fockes FM all wrong, but WRONG, Doras, TAs, Antons, etc...
Although the forums are in English there are a great many speakers of all different languages. Not myself but numbers are numbers and explanations can be translated.

For the Yak-9UT armament and ammo corrections I ran a couple of documents through Google translate from Russian to English. Different alphabet even. But the translator made it make enough sense to establish what they were saying and data is data...so it was "easy" enough after the documentation was tracked.

No matter what language... if you just pop over and say "Hey it's wrong" with nothing else. Magic isn't going to happen, on the other hand, something substantive would be really interesting.
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  #267  
Old 06-10-2011, 01:47 AM
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Grach Grach is offline
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Indeed, or you could perhaps name these books and provide ISBN so that others can look at the data for themselves.
Is that too hard to do?
  #268  
Old 06-10-2011, 02:52 PM
Ace1staller Ace1staller is offline
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Quote:
Originally Posted by daidalos.team View Post
Dear IL-2 fans.

We would like to show a small development update of the 4.11 patch and some of its features.

New AI planes:
Henschel Hs 123
Rogožarski IK-3
Douglas TBD Devastator

New flyable planes:
Pe-8
IL-4

Other features:
Bomb fuzes



Notice that this is not the complete features list of 4.11. Just few things that can be shown now on video.

Daidalos Team would like to thank the following community members for their contributions.

IK-3: Zimbower & Turelio
IL-4: Vert
TBD: Jason from 777 Studios


Update 12 May 2011

Here is one of the new features in 4.11. Ability to use stationary planes as spawning points.




Update 3 June 2011

Today we would like to introduce two new features in 4.11. Sorry no video this time. Later we might do more these mini updates with text only.

Difficulty menu changes:

In 4.11 the difficulty options are divided and grouped logically into five separate sub-pages for easier navigation. "Weapons & Stores" page has two new options and "Views" page has five new difficulty options.

Bomb Fuzes option:
When Bomb Fuzes is enabled, the arming dialog shows the new fuze selection combo boxes that were shown in earlier update and fuzes are active in the sim. When the option is disabled, the arming dialog shows same components as in 4.09 and bombs behave same way as in 4.09.

Fragile Torpedoes option:
When this options is enabled, the torpedoes can be broken easily when dropped and all the constraints introduced in 4.10 apply.

No Players Own View option:
When this options is enabled, the player cannot view his own plane in external view. However this has one exception. When player is on ground, he still can access the external view for easier taxing. As soon as the player gets airborne, he is forced back to cockpit view.

No Enemy Views option:
When this option is enabled, player cannot view any enemy external views. This also includes any static cameras which have different army color than player's own army.

No Friendly Views option:
Basically same thing as above, but for friendly external views.

No Aircraft Views option:
When this option is enabled, all aircraft (excluding player’s own) views are disabled.

No Carrier Views:
Normally the external views have always included aircraft carriers too. In some cases these views might reveal too much information for the players. When this option is enabled, the carrier views are not available.

Static cameras in 4.11 have new “army” parameter, so for example it is possible to add “red” camera to red home base which blue players cannot access. Later this might be used to create “recon cameras” that are enabled by certain triggered event or presence of recon plane.


Smart Axis feature:

Many players with dual throttle setup have realized that flying planes with more engines than two can be little hassle. If engine power 1 & power 2 axis are mapped the throttles, that still leaves two unmapped throttle axis 3 & 4 if player is flying 4 engine plane. In this case players usually needs to go to controls menu and map one throttle axis to the old power which controls all engines.

The smart axis feature notices the situation when player’s aircraft has more engines than mapped axis (both throttle and prop pitch). For example with four engines and two mapped axis, both left engines are controlled by one mapped axis and both right engines are controlled by the other mapped axis. In case of three engines and two axis, the center engine gets the average value between left & right engines, so all three engines are throttled up/down roughly same way.
Thanks for the June 3rd update but, I take off blindly from the cockpit view, I'm praticing the cockpit only view on some missions.
  #269  
Old 06-10-2011, 05:01 PM
SturmKreator SturmKreator is offline
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Quote:
Originally Posted by Grach View Post
Indeed, or you could perhaps name these books and provide ISBN so that others can look at the data for themselves.
Is that too hard to do?
Dietmar Hermman series, the best in this kind
  #270  
Old 06-11-2011, 05:14 PM
nimitstexan nimitstexan is offline
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Quote:
Originally Posted by Treetop64 View Post
It's a measure of the quality of TD's work that I'm looking more forward to their IL-2 patches than CoD.

Great that we finally have the TBD. Long overdue. All we need now is the Curtis SB2-C and Mitsubishi G3M, and we're all set in the Pacific as far as planes are concerned. Maybe the Japanese types that served in China might be included later (the Ki-36 "Ida" and Ki-51 "Sonia")?
Unfortunately, not ability to use them in DGen . . .
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