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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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All people here do is call of duty, halo etc, and games like starcraft has a pretty big fan base too. |
#2
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That's nothing "North American" about it. Most casual gamers in "western countries" do not have an interest in flight sims. In fact most of them just want to be entertained, short term, without a steep learning curve to master the game. That and the steady descent of the attention span to the levels of the carpet's height, that is.
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#3
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Whatever happens in July , lets hope it's not like Steams disaster release of Witcher 2 - I brought this on Steam and the last 2 patch have been 9GB each in size. This is all due to steams shitty way of doing things.
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#4
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Lol Verify files first before patching...
Steam always forgets what you have on your system. If you verify the downloads are smaller. We have a lot of fliers in our squadron from the USA. I think the delay for the USA launch has nothing to do with getting the game up to scratch, but more likely USA customers are more likely to demand their money back from the retailer. Something Ubisoft is well aware of ![]() |
#5
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the Steam version is one archive that updates the entire game, pure idiocy |
#6
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Well, first we have to assume that the release date will stand.
It's been pushed back twice now, I think, and it's really up to 1c to decide if the game is fit to fly for North America or still needs some work. I would not completely rule out another postponement. If the June patch fixes what it promises to fix, then that is a major step forward. Then there should be another big patch (just assuming but I have a hunch) just before the release in NA, which might have to correct some stuff from the June patch, as well as adding new fixes and maybe new content. So by launch date a significant amount of progress should have been made. But I don't know if we'll see any new campaigns, and the sounds will probably still be the same for a while longer after the NA launch. |
#7
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#8
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Im hoping that we will see CLOD all fixed and then Luthier announcing that he's going back to his original priority (his words) of getting DX11 to work.
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#9
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stupid question,...but what can we expect once dx11 is working?will only the graphics look better, or will we also see an increase in performance?
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#10
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Generally speaking, DX11 allows you to do some processor-intensive stuff with less effort and introduce some new features as well. However, it's still perfectly possible to bog things down if you go overboard with it, so i guess it will be a matter of maintaining the proper balance.
If it was my choice, i'd use it to number crunch things that have an importance in flight sims on the graphics card (like FM/DM parameters) and maybe upgrade a couple of graphical features that have a gameplay relevance (eg, transparent water for U-boat hunting). What i certainly wouldn't do is waste DX11's capabilities on graphic upgrades of a smaller importance to the overall gameplay experience, like for example using tessellation for railway embankments so that the stones making them up have a more 3D feel to them: who cares, i'm zipping by at a speed of at least 150mph. To sum up: Yes, it can do processor-intensive things easier (some of them can also be done with DX10.1 but not all of them). Yes, it will still bog the system down if you use all the bells and whistles on every single item in the game world, so better use it on things that will enhance the gameplay experience (which translates to very specific features on a flight sim). |
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