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#31
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Looks like it would be a fun thrill for a one-time run through of the game, for the artwork and lighting effects alone. Chances are the gameplay will be fun, hopefully for the whole game unless the "FPS corridor effect" shows through halfway in.
I don't mind console-like games if the storyline and interface is good enough but they almost always tend to leave an empty feeling, as if you really only had 2 or 3 options of what to do in a particular scenario while the rest is just smoke and mirrors but that can be pretty enjoyable in itself if done right. Replay value tends to be practically nil but I don't usually watch movies more than once anyway, and essentially this is what you will be doing in BF3 I suspect. |
#32
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I play Battlefield play4free its mid of bf2 and bf3 and the grafix are boring so like alot of "trailers" the grafixs look great ..gameplay is toned down
You guys have to remember : When a game is made you have to think Download size and how big is your map..in your map how is every detail.. Did you notice in BF3 your only moving forward and small turns like a maze ..in a sim you have freedom of a big map and 360* movement ..I use to play Medal of honor games ..which were fun but again maze like maps your not going to see tanks in retreat and rearming or doing a pinser movement With Sim games you have vast open space with time to scout around find your prey and kill it or be killed However theres not many Variables like flying in a formation with other players (bomber/fighters) looking for other player formations of fighters/bombers or side tracked to a tanks ...Shorten the map by 1/4 and add more in it |
#33
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Bingo.... Actually there is more to this... Remember most of the budget in a Combat Flight Sim is spent on Modeling the various systems and aircraft FMs weapons DMs etc... They aren't spent on Storyline and art assets. In fact shooter budgets mostly are spent on Art and level design. A sim is typically open and to model everything there is in real life is one hell of a feat. Not to mention it only appeals to a very small number of us.
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#34
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Rome wasn't built in a day. As I recall, the first version was done by one person the developer. Like Oleg, he released it and over time and with increased income built a development team.
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#35
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Dear Lutheir and the dev team:
Can we please have the dust, smoke column, lighting wind effect, explosion, flame and etc etc (I can go on with this list) in Cliffs of Dover? C'mon, you know CoD looks below par right now. Don't disappoint us, come up with something better. ![]() |
#36
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And can we also have the sound and the look of propeller as in this video?
http://youtu.be/3W-QQimJq7U |
#37
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explosion & flames ???? These are the best explosions I have seen in the whole IL2 history, what are you looking at??? And more, find a train and shoot at the engine... you will see... ![]() ~S~ |
#38
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The explosion in CoD looks kinda monotonous, they all look the same over time. I hope it will all get better over time. |
#39
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A reminder:
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#40
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Holy crap, i just wet my pants
![]() Love it, and cant wait |
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