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FM/DM threads Everything about FM/DM in CoD

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  #11  
Old 06-04-2011, 02:44 AM
Grand_Armee Grand_Armee is offline
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And this is to help with multiplayer how?
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  #12  
Old 06-04-2011, 03:11 AM
baronWastelan baronWastelan is offline
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Quote:
Originally Posted by TomcatViP View Post
You are right ... but not all the 109 had outboard canons. Let says that this is a balanced effect from devs (iinstead of two more of those excellent machine guns in place of the CoD's canons )
ding
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  #13  
Old 06-04-2011, 09:29 AM
41Sqn_Stormcrow
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I thought we are playing a historic flight SIMULATOR ... shouldn't the plane and their technical features be simulated correctly? In late war, how will they outbalance the 0.5 of the American planes then?
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  #14  
Old 06-04-2011, 09:47 AM
BigPickle
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I think all the german aircraft are like flying tanks apart from the Do17's to be honest, i bearly ever take anything down on a zoom and boom. i have to sit behind them and drill away.
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  #15  
Old 06-04-2011, 10:13 AM
41Sqn_Stormcrow
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I have these issues with the Stuka (almost normal I think as it was a very sturdy plane designed as a dive bomber) and with the 111 that almost never falls whatever I pump into it. The others are quite easy to kill. Perhaps you should work your aim (no offence meant, I just want to help) as it is very important to aim at the right things at the right distance.
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  #16  
Old 06-04-2011, 11:37 AM
BigPickle
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ok cool I might look into this, i found hope this helps for the Heinkel aim at the right wing just right of the engine, I blew a wing off twice this way, i think the fuel tank is there
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  #17  
Old 06-04-2011, 11:48 AM
41Sqn_Stormcrow
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I had the same thing with the left wing of the Heinkel but only when I am really really close.

I usually go for the engines or the pilot anyhow, as a black smoking engine will freeze soon.

What is very important is the right distance, particularly in a spit. Otherwise you'll just pepper it all over but you want a concentrated impact of your bullets.
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  #18  
Old 06-04-2011, 12:01 PM
xnomad xnomad is offline
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I don't fly red much but I find the bf110 really annoying as the AI flies it far too well making shooting difficult. As I've said before if the bf110 could evade that well in real life it would have won the Battle of Britain.

As for the Bf109 cannon, if they were that ineffective in real life they would never have replaced the 4 MG's on the Bf 109 E-1. I am looking forward to getting a bf109-E1 with 4 MG's rather than the cannon!

Last edited by xnomad; 06-04-2011 at 12:05 PM.
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  #19  
Old 06-04-2011, 12:47 PM
drewpee drewpee is offline
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Hey StormCrow any chance you could post a gunner video or even better a game track?
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  #20  
Old 06-04-2011, 02:09 PM
Kurfürst Kurfürst is offline
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I wonder how the DM looks like COD.

In Il-2 it seemed really simplistic, with the wing for example divided into three sections, with hit points assigned to each. The amount of hit points only seemed to be related to wing area, with perhaps some individual tweaks.

It's quite possible the supposedly more complex DM of COD simply makes small caliber guns ineffective unless you hit vitals, as now you can't seem to just damage the 'generic' wing and accumulate damage - relatively easy to do even with small damage potential weapons, since you basically had just three fairly large target areas to hit - until a structural failure happens, which was typical the cause for getting shot down in Il-2.

Perhaps in CoD its more refined, and for example you have to hit the wing spar - a small target, and not very sensitive to occasional mosquito bites from RCMGs - to have chance for structural failure. A skin holed everywhere is just that, it will decrease flight characteristics, but others its generally not a main load bearing element.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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