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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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I'd be happy to use 'gunsight' view if it just moved my head to the right in the 109 and left me to worry about the zoom/FOV level. Also, 'gunsight' view and 'tightened straps' are two completely different things.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#2
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Not sure if anyone's mentioned the poor decapitated AA gunner in the black death track.
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#3
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I think the speed of the wave animation needs to be slowed down, it seems much too fast.
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#4
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I take the liberty and post csThor's request here as well:
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#5
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Disappearing "dots" in MP needs to be addressed, re MP sound prob is it just me or has it been fixed? Was getting the sound cutting out regularly but hasnt happen for last three days?
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#6
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Oh yeah, please can we have option to select cockpit shadows whilst disabling the awful ground shadows? |
#7
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seems when you kill a pilot the stick remains in the last position he holded it last which keeps the plane longer in the air with a death pilot than it should
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
#8
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Agreed 100%, the waves are too fast.
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#9
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Quote:Originally Posted by Tbag I think the speed of the wave animation needs to be slowed down, it seems much too fast. +1 Quote: Originally Posted by Orpheus I honestly think the most important 'bug' that needs to be examined is the 'memory leak' or whatever it is causing gradual performance degradation over repeated play. There have been several posts about it in various parts of the forum - and no word from Luthier... The sim still isn't performing anywhere near the level it should be, I'm a bit horrified that they're almost out of improvements! Until the performance degradation is fixed, any improvements are hard to test properly - and of course it's not doing wonders for the gameplay. +1(Priority Please) Quote:Originally Posted by roadczar A couple of comments: Crossfire and stuttering should be added up to be at the same level of priority. Also, Mirrors and shaddoows have a huge impact on performance. +1(Priority Please) Quote:Originally Posted by 6BL Bird-Dog Well done on the issues that have been adressed but Fps and video problems should be regarded as a prority issue as the smooth runing of CLOD far outweighs any other issue at present . Sounds ,FMs, DMs & user interfaces can all be bought up to scratch with modification updates at any time as long as the game runs smoothly.Even iL2 when it was first released ran smoother than the first release of CLOD on the specified minamal spec systems .Updates have made big improvements but surelyliquid video output is the escence of having a sound foundation for the game. Last edited by 6BL Bird-Dog; 06-08-2011 at 08:04 PM. |
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