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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#21
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StiC |
#22
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![]() Being the father of, and raising an autistic child I found your outburst to be very insulting. Bobbysocks spoke the rest of my mind. StiC Last edited by StiC; 06-02-2011 at 06:56 PM. |
#23
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![]() It isnt my fault that the first thing that jumps to your mind when "mentally disabled" is mentioned is your son. Seems like there are some personal issues you need to work out. Anyway. I walked into this thread expecting widespread support for an idea that is so benifitial to the flight sim genre it is completely mindbending to as how anyone who realistically calls themself a fan of any il2 game , console or pc , can object to it on the means that "bu if u look at da scren and terun ur head it dont wurk" I tried explaining why its important for the game , but was still met with logic i could equate to an old man refusing to use the internet because its "hocus pocus mumbo jumbo" Fact . birds of steel will be a simulator type game fact . Head tracking not only GREATLY benifits the gamers by giving them extreme situational awareness , but it could also free up some buttons to use for other functions. Fact. You HAVE TO BE dense to refuse these facts and try to pass it off as an opinion to damage control your own ignorance on the topic. I wasnt trying to be insulting , but now i am very much so being insulting , you have to be of limited intellectual function to disagree with this feature. I could equate this as saying cockpits are bells and whistles because i would rather the developers work on the "core game". its just useless tripe trying to convince yourself that head tracking isnt needed for this game when its completely possible with the hardware available Last edited by guiltyspark; 06-02-2011 at 10:40 PM. |
#24
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I must stand corrected. I didn't really know about Track IR or other products. Seems like a pretty decent and cool product.
Perhaps it would be a good add-on for Birds of Steel, but its not a make or break for me. If they want to add support for it, that's fine and dandy, but i'll be purchasing the game (probably even a backup) regardless. |
#25
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The only personal issue I have is with people who resort to personal attacks when they can no longer convincingly argue their side of a debate. I defend the same side of this issue you do, but I will not support your views of people who will not, for their own reasons, accept head tracking as a meaningful method of input and immersion. I don't argue my case because I think Gilly and Rambo are wrong, but because it is something I believe in. If I can convey my beliefs in a public forum, in a convincing way, perhaps we will be gather enough support for head tracking to make it happen. Insults, as we've seen, just serve to drive people away from your cause. Regards StiC Last edited by StiC; 06-02-2011 at 11:46 PM. |
#26
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#27
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I have to admit that after watching Guilty Spark's link, I think that head tracking in a flight game is something I'd really like to try. I won't comment on his other "arguments".
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#28
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lol I imagine this is just how it looks to someone on the outside of this discussion. |
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I found this to show we already have the tech for head tracking.
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#30
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__________________
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