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FM/DM threads Everything about FM/DM in CoD |
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Thread Tools | Display Modes |
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#1
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I for my part don't have difficulties in downing 110ers but with 111 ... and I use the Spit. BTW also in a Hurricane one has to take care about convergence albeit to a lesser extent than in a Spit.
I have more issues with the rather weak cannon shells of the 109. I usually make my kills with the MGs rather the cannons while when reading pilot accounts the pilots seemed to have preferred the cannon for killing. My feeling is that the MGs are quite well modelled in COD doing realistic damage now but the cannon not enough. Please don't tell me about the fire rate of the cannons, I know that it was low. My thought is rather on the damage potential of a cannon shell. |
#2
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The ones we have now do practically no penetration damage at all because they explode on impact. The explosion itself does little more than rip off fuselage skin unless the impact is in the wingroots where the explosion can damage more surrounding surface. I'd say the right ammunition for the cannons would be armor piercing atm since the 20mm slugs would carry more momentum than the MGs. When the mine-rounds come with the new MGFF/M it should become really devastating, shredding wings etc much faster. Last edited by Strike; 06-22-2011 at 06:09 PM. |
#3
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#4
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Tests by the Germans found that on average it took 4 20mm hits to down a fighter and 20 to down a four-engined bomber.
No, I don't have a website or book to back that up...I read it somewhere and can't recall where. But, I don't think it was on Kurfurst's website. But I too agree that I'm doing more with MG-17's than MG-FF's. |
#5
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That is probably regarding the MG151 which was a lot better (Because they refer to 4 engined bomber)
Still the MGFF was a good weapon IRL, if you hit a radiator: it's gone, you hit the cockpit, pilot gone. And ripping off fuselage is not just a mere 'flesh' wound it unbalances the whole plane, making it slower and harder to control, that happens when only 1 round hits, now you've got 2 canons firing at 520 rmp, that should not be doing 'light' damage. |
#6
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![]() Last edited by TomcatViP; 06-03-2011 at 12:22 PM. |
#7
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And this is to help with multiplayer how?
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#8
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#9
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Tip:Wait until the Bf110 climbs and presents it's full profile,as it does ensure you are in close,gun convergence under 250 yards and aim steady and use your ammo wisely.Voila!.......you'll have him.
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