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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 05-31-2011, 05:56 AM
Blakduk Blakduk is offline
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A major bugbear at the moment is the overmodelled CEM- it is unnecessarily complex to have the display of changing settings such as radiators etc act differently in each plane. For example swapping from 109's to Spits, in the interests of keeping multiplayer evenly balanced, is discouraged by the current situation.

Most important for me is- fix the sound in multiplayer, followed by radio comms.
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  #42  
Old 05-31-2011, 06:13 AM
Ataros Ataros is offline
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Airfields are not directly clickable in MP. Have to click one inch to 4-5 o'clock from an AF.
Dedicated server looses connection with steam every 1-2 hours that surprisingly causes all players to disconnect from a server somehow.
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  #43  
Old 05-31-2011, 06:18 AM
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furbs furbs is offline
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very good post and should be sticked and updated as fixed by the devs....


ie. Propeller pitch change speed too slow in 109----FIXED.
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  #44  
Old 05-31-2011, 07:25 AM
Laszlo Laszlo is offline
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We need Symbols for grounded friendly planes on full real server!
At the moment we must search a invisible Plane, to fly together a bomber.
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  #45  
Old 05-31-2011, 07:29 AM
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Untamo Untamo is offline
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S!

1. Soundbug

2. Changing to gunner / bomber position "resets" engines: heat goes low, radiators close and throttle goes to zero.

3. Bf110 weird "rodeo" behaviour over 400km/h.

4. Level stabilizer missing, makes level bombing quite impossible.

5. Changing detonators for bombs in MP. What is the right procedure here? Going to Plane -> Loadout and changing the settings seems to make no difference in game.

-Untamo
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  #46  
Old 05-31-2011, 07:35 AM
Laszlo Laszlo is offline
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Quote:
Originally Posted by JG53Frankyboy View Post
-that you can change crew postions ONLINE without the engine temperatures are set to ZERO

-that the arming screen is fully and working integratad in the whole game.

- simplified FMB or at least a proper documentation for it !

-CEM and FM fixes are taken for granted

-overworking of the CEM handling to give all planes at least the same logic in handling gamecontrols=CEM output
+1
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  #47  
Old 05-31-2011, 07:56 AM
PE_Tigar PE_Tigar is offline
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Okay, here goes:

-graphics glitches (triple line on the horizon, ground/water textures overlapping, shimmering shadows, building pop-up is too pronounced, dots visible through clouds and buildings (for ground objects), AA poor or not working).

-sound bugs (as documented in other posts)

-training missions - the two last training missions don't load, and subsequently freeze the game

Frankly, I have logged only about 14 hours in the sim so far, so I can't talk about more issues.
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  #48  
Old 05-31-2011, 08:36 AM
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ZaltysZ ZaltysZ is offline
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If you really want to help with bug lists, then everything must be more systematical.

We need separate threads for fm/dm, 3d model/cockpit, video, audio, network and generic bugs.

Every bug must be posted so, that this information was present:

Short bug description (few words):
Detailed bug description (paragraph or even more):
Way to reproduce:
Proof (screenshot, video, track):
Occurrence (how frequently):
Game version, system configuration:

This would require way less time for devs to read everything and information would be more valuable for them.
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  #49  
Old 05-31-2011, 08:46 AM
JG53Frankyboy JG53Frankyboy is offline
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beside some graphical issues, if one know the game, the existing listing is obviously IMHO !
One has just to play the software
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  #50  
Old 05-31-2011, 11:54 AM
Insuber Insuber is offline
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Quote:
Originally Posted by ZaltysZ View Post
If you really want to help with bug lists, then everything must be more systematical.

We need separate threads for fm/dm, 3d model/cockpit, video, audio, network and generic bugs.

Every bug must be posted so, that this information was present:

Short bug description (few words):
Detailed bug description (paragraph or even more):
Way to reproduce:
Proof (screenshot, video, track):
Occurrence (how frequently):
Game version, system configuration:

This would require way less time for devs to read everything and information would be more valuable for them.
And less valuable family time for us ... Sorry but I do have a job, a family and hobbies as well ... as they say here, the guy who proposes the idea shall do it
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