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#41
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A major bugbear at the moment is the overmodelled CEM- it is unnecessarily complex to have the display of changing settings such as radiators etc act differently in each plane. For example swapping from 109's to Spits, in the interests of keeping multiplayer evenly balanced, is discouraged by the current situation.
Most important for me is- fix the sound in multiplayer, followed by radio comms. |
#42
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Airfields are not directly clickable in MP. Have to click one inch to 4-5 o'clock from an AF.
Dedicated server looses connection with steam every 1-2 hours that surprisingly causes all players to disconnect from a server somehow. |
#43
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very good post and should be sticked and updated as fixed by the devs....
ie. Propeller pitch change speed too slow in 109----FIXED.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#44
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We need Symbols for grounded friendly planes on full real server!
At the moment we must search a invisible Plane, to fly together a bomber. |
#45
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S!
1. Soundbug 2. Changing to gunner / bomber position "resets" engines: heat goes low, radiators close and throttle goes to zero. 3. Bf110 weird "rodeo" behaviour over 400km/h. 4. Level stabilizer missing, makes level bombing quite impossible. 5. Changing detonators for bombs in MP. What is the right procedure here? Going to Plane -> Loadout and changing the settings seems to make no difference in game. -Untamo
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AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack |
#46
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#47
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Okay, here goes:
-graphics glitches (triple line on the horizon, ground/water textures overlapping, shimmering shadows, building pop-up is too pronounced, dots visible through clouds and buildings (for ground objects), AA poor or not working). -sound bugs (as documented in other posts) -training missions - the two last training missions don't load, and subsequently freeze the game Frankly, I have logged only about 14 hours in the sim so far, so I can't talk about more issues. |
#48
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If you really want to help with bug lists, then everything must be more systematical.
We need separate threads for fm/dm, 3d model/cockpit, video, audio, network and generic bugs. Every bug must be posted so, that this information was present: Short bug description (few words): Detailed bug description (paragraph or even more): Way to reproduce: Proof (screenshot, video, track): Occurrence (how frequently): Game version, system configuration: This would require way less time for devs to read everything and information would be more valuable for them. |
#49
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beside some graphical issues, if one know the game, the existing listing is obviously IMHO !
One has just to play the software ![]() |
#50
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