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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 05-31-2011, 08:34 AM
carguy_ carguy_ is offline
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Originally Posted by Formula88 View Post
The man (Luthier) just made a post what, a week ago, saying that his prescence here might indicate lack of work on the game. For crying out loud, just sit back and have a cigar and cognac and WAIT for the next patch.

LUTHIER! Please take your time making us the best WW2 flight sim we will see in at least the nest 5-8 years and ignore these annoyances on the forum.
We know you and the team are doing your best and we can patiently wait like adults for your next release. Thanks again, and remember to take a few days off here and there.
110% agreed. Excellent post.
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  #72  
Old 05-31-2011, 08:50 AM
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philip.ed philip.ed is offline
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Originally Posted by Skoshi Tiger View Post
Tree what are 'all the untruths' that you always go on about? Could you please link to the original posts?

We were promised by the developers more accurate flight models and damage models. We got them.

We were promised by the developers highly detailed terrain and objects. We got them.

We were told that a machine that could run IL2 1946 at maximum settings could run COD on mimimum settings, thankfully they were being overly cautious there an any people can run the sim on medium if not higher.

We were also promised dynamic weather, as far i I know we have it but most PC at this stage can't run it so you have to actually go and build a mission that's got it. How many have tried?

We have also been given a list of priorities and bugs that the developers are working towards solving. How often do you want the developers to come here and say "Sorry! Not ready yet" weekly, Daily or on the hour? Personally I'ld rather them being hard at work and tell us when they got something to show us.

Cheers!
I can run Il-2 on max. But I know that CloD will not run on my current system, because RoF won't. (Dual Core processor, 2.0GHZ, ATI 4650 512mb, 4GB RAM). And even if CloD would run on the lowest settings, it would look and play worse than Il-2 or BoB2.
And the promises? Whilst I don't agree with the sentiment the team need to make allowances to suit certain people's wishes, Tree is correct in stating that we were promised many features. Oleg said that the terrain would be 'photo-realistic'. He also alluded to a dynamic campaign (which the original 2006 release said we would get). Other features included the ability to man AAA guns, and the weather model shown in the development shots clearly wasn't implemented into the game.
On the face of it, certain promises were kept, but the game is so bugged, the features just can't be used, sadly.
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  #73  
Old 05-31-2011, 09:08 AM
Rather peeved Rather peeved is offline
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Originally Posted by Skoshi Tiger View Post
Tree what are 'all the untruths' that you always go on about? Could you please link to the original posts?

We were promised by the developers more accurate flight models and damage models. We got them.

We were promised by the developers highly detailed terrain and objects. We got them.

We were told that a machine that could run IL2 1946 at maximum settings could run COD on mimimum settings, thankfully they were being overly cautious there an any people can run the sim on medium if not higher.

We were also promised dynamic weather, as far i I know we have it but most PC at this stage can't run it so you have to actually go and build a mission that's got it. How many have tried?

We have also been given a list of priorities and bugs that the developers are working towards solving. How often do you want the developers to come here and say "Sorry! Not ready yet" weekly, Daily or on the hour? Personally I'ld rather them being hard at work and tell us when they got something to show us.

Cheers!
c'mon mate - we got snowed.

they were showing us videos of the game running brilliantly just a week before release, when it was impossible on any such system to get these results.

they told us they'd gone out and recorded new aircraft sounds and even dubbed real merlin sounds over promo vids.

they spun us some nonsense about how brilliant the new AI modelling was.

Luthier got into some hilarious slanging match with tree a couple of months before release in which he implied tree was off his rocker to suggest the game was not running properly.

all the youtube vids released showing dogfights were done over ocean - not over land because the developers must have known how shocking performance was over land.

Don't get me wrong - i want to see this game come good. But man, if this were any other product I'd be thumping my fist on the counter demanding a refund.
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  #74  
Old 05-31-2011, 10:02 AM
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philip.ed philip.ed is offline
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That is true; Tinus even said that he played the game at 1/2 speed and then sped it up in order to show that the game was playable. That's fine for film-making, but is completely unscrupulous (note: not Tinus' fault) in showing that the game was playing properly.
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  #75  
Old 05-31-2011, 10:12 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Tree_UK View Post
If an apology is out of the question .............
'Following the release of IL2 Sturmovik: Cliffs of Dover many of you have reported bugs and performance issues. Here is a message from Ilya Shevchenko, Game Producer:'

“Hi everyone. I’m very sorry to see that some of you are having technical difficulties with the game. It pains me personally to see that these problems are preventing you from enjoying everything the game has to offer.The team has been working at a frantic pace since mid-summer. I personally have been working 12+ hour days 7 days a week pretty much non-stop, with only a short breather around Christmas. Optimization has always been our top priority; for example, the game you are playing now is roughly twice as fast as the version shown at Igromir.We are continuing to work at the same pace now, after the release – no weekends in sight. We are working very hard to make the game better, and we hope that even those of you who are unhappy with the state of the game are still able to see that it is worth the wait, and that you have faith in our ability to improve on your experience.''

How many do we need?
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  #76  
Old 05-31-2011, 10:19 AM
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Trooper117 Trooper117 is offline
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Thanks for re posting that.. people forget so easily don't they!
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  #77  
Old 05-31-2011, 01:29 PM
CharveL CharveL is offline
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Originally Posted by Dutch_851 View Post
'Following the release of IL2 Sturmovik: Cliffs of Dover many of you have reported bugs and performance issues. Here is a message from Ilya Shevchenko, Game Producer:'

“Hi everyone. I’m very sorry to see that some of you are having technical difficulties with the game. It pains me personally to see that these problems are preventing you from enjoying everything the game has to offer.The team has been working at a frantic pace since mid-summer. I personally have been working 12+ hour days 7 days a week pretty much non-stop, with only a short breather around Christmas. Optimization has always been our top priority; for example, the game you are playing now is roughly twice as fast as the version shown at Igromir.We are continuing to work at the same pace now, after the release – no weekends in sight. We are working very hard to make the game better, and we hope that even those of you who are unhappy with the state of the game are still able to see that it is worth the wait, and that you have faith in our ability to improve on your experience.''

How many do we need?
Well, one apology a week would be appropriate and not too much to ask.

And a pony. Tree would like a pony delivered personally by Luthier on bended knee for all the butthurt he has caused him.
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  #78  
Old 05-31-2011, 01:45 PM
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raaaid raaaid is offline
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you should have tried f1 2010

not a single update from devs

never looked back on that game

you sound to me like a child that asks for candy and when its given some he cries even more for more candy

and the worse thing you can do is follow the child game
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  #79  
Old 05-31-2011, 02:04 PM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by philip.ed View Post
I can run Il-2 on max. But I know that CloD will not run on my current system, because RoF won't. (Dual Core processor, 2.0GHZ, ATI 4650 512mb, 4GB RAM). And even if CloD would run on the lowest settings, it would look and play worse than Il-2 or BoB2.
So you don't have the game yet? or did I miss read that second sentance?

ROF is a dog on a dual core that why I did a stop gap upgrade to a quad core q9400. Unfortunately I sold off my dual core to cover costs before COD so I couldn't comment on what in -game performance you could expect.

Quote:
Originally Posted by philip.ed View Post
And the promises? Whilst I don't agree with the sentiment the team need to make allowances to suit certain people's wishes, Tree is correct in stating that we were promised many features. Oleg said that the terrain would be 'photo-realistic'. He also alluded to a dynamic campaign (which the original 2006 release said we would get). Other features included the ability to man AAA guns, and the weather model shown in the development shots clearly wasn't implemented into the game.
On the face of it, certain promises were kept, but the game is so bugged, the features just can't be used, sadly.
There were many thing talked about since '96 when the game was first announced. Depending upon settings, height above ground, time of day, etc some of the screen shots from game can be fairly close to photo-realistic.

I can remember a lot of people asking for dynamic campaigns, but I aslo remember Oleg stating that he was in favour of static campaigns for Historical events like the Battle of Britain. I think he did state that there was scope for third parties to implement features like that. (I could be wrong about the third parties)

Manning AAA guns would be cool but clearly not a prority at the moment and as stated before the weather system is a resource hog and it'll be a while before we can run it.

Unlike a some others I haven't had any bugs that have stopped me from playing the game. Untill the first patch was released I flew over the ocean. Then I stayed away from the cities.

In it's current state it's fairly good performance wise. (Always room for improvement though Don't want them getting too comfy do we! ) We still need the sound system fixed up (Multi player) and AI raidio communications sorted out, but this is just the usual fixes that accompany a games release.

Both A10 and ROF had similar problems. I can't remember a flight sim initial release that didn't have problems.

I have just spent the last hour or so playing on a dogfight server with a ping of 450 odd (my fault for living in the Antipodies) and about 15 players. In '46 this would have been unplayable due to warping and stutters especially when AAA starts to go off, It was smooth and I only saw 1 plane warp once. It was an absolute Hoot!

Yes there are some problems with the game, but there is alot right with it as well

Cheers!

Last edited by Skoshi Tiger; 05-31-2011 at 02:09 PM.
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  #80  
Old 05-31-2011, 02:23 PM
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Mate, I agree that some people should just be happy with the fact that there's even a new game out in this area of simulation
But Oleg said a lot of things, and I think the team were just pressed for time. I don't believe that they are unscrupulous in any way, but clearly that impression may come across when looking at the trailers shown, and the comments from the devs in the update threads.
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