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#71
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#72
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And the promises? Whilst I don't agree with the sentiment the team need to make allowances to suit certain people's wishes, Tree is correct in stating that we were promised many features. Oleg said that the terrain would be 'photo-realistic'. He also alluded to a dynamic campaign (which the original 2006 release said we would get). Other features included the ability to man AAA guns, and the weather model shown in the development shots clearly wasn't implemented into the game. On the face of it, certain promises were kept, but the game is so bugged, the features just can't be used, sadly. |
#73
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they were showing us videos of the game running brilliantly just a week before release, when it was impossible on any such system to get these results. they told us they'd gone out and recorded new aircraft sounds and even dubbed real merlin sounds over promo vids. they spun us some nonsense about how brilliant the new AI modelling was. Luthier got into some hilarious slanging match with tree a couple of months before release in which he implied tree was off his rocker to suggest the game was not running properly. all the youtube vids released showing dogfights were done over ocean - not over land because the developers must have known how shocking performance was over land. Don't get me wrong - i want to see this game come good. But man, if this were any other product I'd be thumping my fist on the counter demanding a refund. |
#74
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That is true; Tinus even said that he played the game at 1/2 speed and then sped it up in order to show that the game was playable. That's fine for film-making, but is completely unscrupulous (note: not Tinus' fault) in showing that the game was playing properly.
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#75
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'Following the release of IL2 Sturmovik: Cliffs of Dover many of you have reported bugs and performance issues. Here is a message from Ilya Shevchenko, Game Producer:'
“Hi everyone. I’m very sorry to see that some of you are having technical difficulties with the game. It pains me personally to see that these problems are preventing you from enjoying everything the game has to offer.The team has been working at a frantic pace since mid-summer. I personally have been working 12+ hour days 7 days a week pretty much non-stop, with only a short breather around Christmas. Optimization has always been our top priority; for example, the game you are playing now is roughly twice as fast as the version shown at Igromir.We are continuing to work at the same pace now, after the release – no weekends in sight. We are working very hard to make the game better, and we hope that even those of you who are unhappy with the state of the game are still able to see that it is worth the wait, and that you have faith in our ability to improve on your experience.'' How many do we need? |
#76
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Thanks for re posting that.. people forget so easily don't they!
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#77
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And a pony. Tree would like a pony delivered personally by Luthier on bended knee for all the butthurt he has caused him. |
#78
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you should have tried f1 2010
not a single update from devs never looked back on that game you sound to me like a child that asks for candy and when its given some he cries even more for more candy and the worse thing you can do is follow the child game
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
#79
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ROF is a dog on a dual core that why I did a stop gap upgrade to a quad core q9400. Unfortunately I sold off my dual core to cover costs before COD so I couldn't comment on what in -game performance you could expect. Quote:
I can remember a lot of people asking for dynamic campaigns, but I aslo remember Oleg stating that he was in favour of static campaigns for Historical events like the Battle of Britain. I think he did state that there was scope for third parties to implement features like that. (I could be wrong about the third parties) Manning AAA guns would be cool but clearly not a prority at the moment and as stated before the weather system is a resource hog and it'll be a while before we can run it. Unlike a some others I haven't had any bugs that have stopped me from playing the game. Untill the first patch was released I flew over the ocean. Then I stayed away from the cities. In it's current state it's fairly good performance wise. (Always room for improvement though ![]() Both A10 and ROF had similar problems. I can't remember a flight sim initial release that didn't have problems. I have just spent the last hour or so playing on a dogfight server with a ping of 450 odd (my fault for living in the Antipodies) and about 15 players. In '46 this would have been unplayable due to warping and stutters especially when AAA starts to go off, It was smooth and I only saw 1 plane warp once. It was an absolute Hoot! Yes there are some problems with the game, but there is alot right with it as well Cheers! Last edited by Skoshi Tiger; 05-31-2011 at 02:09 PM. |
#80
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Mate, I agree that some people should just be happy with the fact that there's even a new game out in this area of simulation
![]() But Oleg said a lot of things, and I think the team were just pressed for time. I don't believe that they are unscrupulous in any way, but clearly that impression may come across when looking at the trailers shown, and the comments from the devs in the update threads. |
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