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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 11-16-2007, 03:42 PM
BlitzPig_DDT BlitzPig_DDT is offline
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Join Date: Oct 2007
Posts: 23
Default Re: Things from IL2 we'd like to see again in BoB?

Quote:
Originally Posted by BSS_Sniper
Also I'd like to see the ability to adjust the curves for roll, pitch, ect removed. The plane should act and fly as it actually did, not how you prefer it. I want it to roll the way it really did when it was used in WW2, not to my or anyone else's specific liking.


Come up with a way to market a stick with the game that won't allow the game to run without it, that is just like ALL WWII aircraft's sticks and you might be on to something.

Except for the fact that not every plane HAD the same stick (throw, length, control force at speeds, etc). So now you'll have to make a stick for EACH plane in the game and not let peopel fly them without buying your hardware.

Good luck with that.

A TM Cougar does not respond the same as a Saitek Cyborg, or CH Flight Stick, or M$ FF stick. They have different lengths, different throws, different weights, and different response curves as a result. What works for 1 will NOT work for the others in anything even close to the same way.

Oleg's sliders are brilliant, as is the translation of j/s travel to virtual pilot force. This combo is the onyl way to deal with the realities of the hardware market.

And even if that is removed, nothing stops me from designing my own curve in Foxy. Or from modding my stick physically to give me more control. But it will hurt the guys who don't have the means, or desire to go to those lengths.
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