![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
#11
|
|||
|
|||
![]()
turned 'em off.
|
#12
|
|||
|
|||
![]()
Trouble is that if you turn them off, you begin to wonder why you're not playing IL2.
So you think 'hmm, that's a good idea'; you start up IL2, have a quick look, then get on hyperlobby and say, 'now this is a combat flight sim!', and 'oh look I'm getting 150 fps on perfect settings in game, with graphics card settings on full quality and water=2 (ATI), or water=4 (nvidia), and forest=4 @1920x1080, and 'goodness me, this Slovakia winter map is nice', and you have a bloody good laugh with some old mates. Then you remember that UP has those improved landscape textures and enable them and go and have a look and say 'blimey, this doesn't look half bad actually!'. Then you remember the little film that you made, back in the days of AAA mods, of a Spit Mk1a doing a test flight at dawn, to the tune of Elgar's Nimrod from the Enigma variations. So you watch it and think, 'wish it was as easy to do that in CoD'. Then you go back to persevering with CoD and keep wishing that somehow things were a bit different. Last edited by ATAG_Dutch; 05-29-2011 at 10:55 PM. |
#13
|
|||
|
|||
![]()
True that, but then you remember how limited the initial IL2 was in its scope and content as well, plus you realize you can't compare a game that's been in the making for 4 years plus another 10 years of constant improvements while the series is running, with another one that's been just released after 5-6 years of mostly developing the engine/framework to put all the future bells and whistles on.
No hard feelings, it just had to be said. In any comparison the older sim will always be more stable, better patched, better moded and having a bigger scope, but it's still the old sim with all the old limits in the engine. Let's give it some time ![]() |
#14
|
|||
|
|||
![]() Quote:
![]() |
#15
|
|||
|
|||
![]()
ha ... and I thought it was just me and possibly a glitch with crossfire not syncing the back buffers correctly.
I would suspect then it's the method used in the graphics engine, today's hardware may not be fast enough to calculate and draw the shadows to produce a smooth animation. |
#16
|
|||
|
|||
![]()
pretty sure that the flickering is due to really low res shadow. If you look at other games, when the shadow res is low, there is a lot of flickering. May be they can slow down the rate of update for the house shadows (after all, they are static).
|
#17
|
|||
|
|||
![]() |
#18
|
|||
|
|||
![]()
Maybe its a video driver issue that can be fixed. I get it too, but I think it was worse one patch back than now, however thinking on I have rolled my driver back from the latest nvidia beta (from 275.27 back to 270.61) that was not as good anyway.
__________________
__________________________________________________ ________________________________ W7 64Bit/Q9650 @ 3.7Ghz/8Gb Ram/Gigabyte SuperOverClocked GTX580/Creative X-Fi/Dell Ultrascan 24" @ 1920x1200 |
#19
|
|||
|
|||
![]()
Looks better without vibrating shadows.
|
#20
|
|||
|
|||
![]()
branches, boughs and leaves all sway in the breeze and QMB stock missions do have wind gusts at ground level... even the grass sways
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
![]() |
|
|