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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 05-29-2011, 10:37 PM
Seeker Seeker is offline
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turned 'em off.
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  #12  
Old 05-29-2011, 10:39 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by Vengeanze View Post
Yep, turned em off!
Trouble is that if you turn them off, you begin to wonder why you're not playing IL2.

So you think 'hmm, that's a good idea'; you start up IL2, have a quick look, then get on hyperlobby and say, 'now this is a combat flight sim!', and 'oh look I'm getting 150 fps on perfect settings in game, with graphics card settings on full quality and water=2 (ATI), or water=4 (nvidia), and forest=4 @1920x1080, and 'goodness me, this Slovakia winter map is nice', and you have a bloody good laugh with some old mates.

Then you remember that UP has those improved landscape textures and enable them and go and have a look and say 'blimey, this doesn't look half bad actually!'.

Then you remember the little film that you made, back in the days of AAA mods, of a Spit Mk1a doing a test flight at dawn, to the tune of Elgar's Nimrod from the Enigma variations. So you watch it and think, 'wish it was as easy to do that in CoD'.

Then you go back to persevering with CoD and keep wishing that somehow things were a bit different.

Last edited by ATAG_Dutch; 05-29-2011 at 10:55 PM.
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  #13  
Old 05-30-2011, 01:35 AM
Blackdog_kt Blackdog_kt is offline
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True that, but then you remember how limited the initial IL2 was in its scope and content as well, plus you realize you can't compare a game that's been in the making for 4 years plus another 10 years of constant improvements while the series is running, with another one that's been just released after 5-6 years of mostly developing the engine/framework to put all the future bells and whistles on.

No hard feelings, it just had to be said. In any comparison the older sim will always be more stable, better patched, better moded and having a bigger scope, but it's still the old sim with all the old limits in the engine. Let's give it some time
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  #14  
Old 05-30-2011, 03:36 AM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by Blackdog_kt View Post
No hard feelings, it just had to be said. In any comparison the older sim will always be more stable, better patched, better moded and having a bigger scope, but it's still the old sim with all the old limits in the engine. Let's give it some time
Yeah, I know, it's early days. Hence the perseverance!
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  #15  
Old 05-30-2011, 03:55 AM
Codex Codex is offline
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ha ... and I thought it was just me and possibly a glitch with crossfire not syncing the back buffers correctly.

I would suspect then it's the method used in the graphics engine, today's hardware may not be fast enough to calculate and draw the shadows to produce a smooth animation.
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  #16  
Old 05-30-2011, 04:26 AM
recoilfx recoilfx is offline
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pretty sure that the flickering is due to really low res shadow. If you look at other games, when the shadow res is low, there is a lot of flickering. May be they can slow down the rate of update for the house shadows (after all, they are static).
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  #17  
Old 05-30-2011, 07:02 AM
Doc_uk Doc_uk is offline
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This,
http://youtu.be/qc3Zj5RUVPk
but dont exspect a fix any time soon
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  #18  
Old 05-30-2011, 09:58 AM
Zappatime Zappatime is offline
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Maybe its a video driver issue that can be fixed. I get it too, but I think it was worse one patch back than now, however thinking on I have rolled my driver back from the latest nvidia beta (from 275.27 back to 270.61) that was not as good anyway.
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  #19  
Old 05-30-2011, 04:57 PM
smink1701 smink1701 is offline
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Looks better without vibrating shadows.
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  #20  
Old 05-31-2011, 06:23 AM
Wolf_Rider Wolf_Rider is offline
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branches, boughs and leaves all sway in the breeze and QMB stock missions do have wind gusts at ground level... even the grass sways
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