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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#1
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EDIT: This bug is due to me running a 120hz monitor, on 60hz I see what most of you see, and probably what the guys at MG saw while developing it... They need to add an option for us 120hz guys to remove it - or fix it!
Well, is it only me that has a constant Hollywood movie effect since the last patch? Looks like this and drives me mad... At low rpm I can even see the individual prop plades flickering in, and at high RPM it looks like Pearl Harbor. It seems most people get it better with an almost invisible disc unless at real low RPM (and that is how it was for me BEFORE the last 14588 patch). IMO the prop should be invisible accept on idle, and very little of it then. The only time I really want to see it is when turning the engine off... So, for me CoD has been running great the last 3-4 patches, exellent FPS and all. This new prop effect just makes it unplayable to me. Only way to get rid of it is the dreaded "anti epilepsy" setting. And yes, I run with vsync and only in game and not in the Nvidia driver. Have also tried triple buffering in the Nvidia control panel but no luck. The only thing that differs me from many I guess is that I run on 120hz... And with really high fps. Often above 70 fps. Could this be why I see this Hollywood effect no one else has talked about? Please make an ini setting to use the old prop effect so I don't need to run anti epilepsy to get rid of this bug/feature. And no, it does not look exactly this way IRL as the Youtube conversion has changed the oscillations a bit - but it's just as visible in game...
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas Last edited by mazex; 05-25-2011 at 04:31 PM. |
#2
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#3
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i also get something similar and i hate it. i think it seemed much more real before...
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#4
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I'm happy with this effect, it works for me as immersive, and yes I know it's not reality. Prop is a matter of personal choice and always has been in every sim, damed if you do, damed if you dont. I'm happy to move on to some other more pressing inaccuracies that don't require a personal persective argument for right and wrong. |
#5
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__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
#6
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If you made a computer game showing a classroom with 3 CRT monitors amd the ingame footage showed perfect screens, would you complain about the screens not flickering? The human eye is the standard if you want to have your gametitle labeled "Simulator", just like they said the tracers were the most accurate rendering ever because they used a real "shutterspeed" effect similar to that of a humans eye to re-create length. Why not do the same for the props? |
#7
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#8
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Yeah, guess you have to say big thanks to the folks who wanted to have the prop disc 'more realistic', albeit their idea of 'more realistic' is that it has to look exactly like the 25-fps-on-tv (or is it 24? hmm, anyway
![]() The looks of the prop disc was pretty much like the real thing imo, but, sadly, those people generally not having the slightest idea of... well, anything, got their way. Again, like it was with the negative g cut-out on merlin engines before. I really don't get why the devs give in to this ![]() |
#9
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Seriously a nice looking plane |
#10
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You can change back to the old props by selecting the epilepsy option, Unsure if you can just change the prop type without the filter, maybe in the config files.
I prefer the new look. |
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