AT the moment we are experimenting with different methods of using AI and populating the map. Bliss is going down one route, whilst im trying another (don't ask.....my method involves swearing at scripts!) to see what we can get out of this game. Its all part of the fun!
We started with a base mission and are moving on from there and as such you may see different features each time you visit and the AI may well be different as well. SOmetimes it will be a step forward, sometimes one back! I will be trying the latest version of my project tomorrow to see how well submissions within submissions work....should be fun!
As for the sound: we think spawning flights may be a trigger for sound loss, either as spawning sub-missions or within the main mission. TBH its a job for 1C to fix and I don't thinks there is much we can do to avoid it except for doing without AI. And I think now we have all had a taste of AI mixed with human opponents most of us don't want to go back! (though I wish the wellingtons wouldn't do fast barrel rolls!)
ANyway, keep an eye out for interesting things on Syndicate, and thanks for your patience.
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