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#1
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I think the issue might be that the tracers are drawn using perspective..
I think they should shorten quicker. They look a little like solid objects in cod, when in fact they don't exist anywhere except in the eye. It has nothing to do with the actual speed of the bullet, just how fast the image of it travels over the surface of whatever is capturing the image, camera or eye. To me it looks like maybe cod's tracers are treated using perspective when they shouldn't be. They look like the white line down the road sometimes, which is wrong. They should shorten relative to percieved speed, not distance. It could be this that always gives me the impression that there's something un-natural about cod tracres. The streak would also curve if the viewers head moved from side to side. They would not be dead straight at all times because they trace a path across your retina.. it would never be perfectly straight line because it's happening on the surface of the eye. Last edited by winny; 05-23-2011 at 12:28 AM. |
#2
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![]() SAlute ! |
#3
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Yep, just like that.. Tracers have a more 'elastic' (?) look to them. Also I've noticed that they don't last long enough.
Also, I've yet to see a video in which the tracers cross over at convergence, they seem to just vanish before they get there. That's less than 1/4 of a second at 250 yards. That is in no way realistic. |
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