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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 05-20-2011, 02:23 PM
Lololopoulos Lololopoulos is offline
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OMG!!! those tiger moths pics are beautiful!!
can someone post some more pics in broad day light? I haven't gotten the game yet and I really wanna see how they have improved the lighting.
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  #32  
Old 05-20-2011, 02:32 PM
Meusli Meusli is offline
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Originally Posted by Houndstone Hawk View Post
In terms of lighting, & overall graphics aswell as sound & performance, the current COD is still leaps & bounds away from Rise of Flight. This is not to say I'm slagging COD & the efforts of it's team as I am sure that this sim will, in the near future; have it's day. It's just a long way off atm
I will give you the sound being better in ROF but that's it. The level of detail in terrain is far better in CLOD. Plus when DX11 gets done all bets are off.
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  #33  
Old 05-20-2011, 03:02 PM
Aggro Aggro is offline
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Originally Posted by CharveL View Post
Things are improving but the immersion killer right now, graphically speaking, is the flickering shadows everywhere.
Yes this is one of the things that really ruins the landscape for me. Hoping for a fix and a fix for shimmering trees.
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  #34  
Old 05-20-2011, 04:14 PM
Houndstone Hawk Houndstone Hawk is offline
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Originally Posted by Meusli View Post
I will give you the sound being better in ROF but that's it. The level of detail in terrain is far better in CLOD. Plus when DX11 gets done all bets are off.
Wow. I couldn't agree less as it was particularly the level of detail to which I was also referring. I guess it's each to their own but for me, the sheer beauty & detail of ROF's environment, buildings, trees, grass, water, cloud, explosions, special effects comes in a very well presented & realistic looking package that is also extremely power-friendly & performs very well.

It's very interesting (and respectful) in the difference of opinions. Like many here, I prefer the Spits & Hurri's over Camels & Dolphins & I'm an IL-2 fan of old. COD will have it's day but with current visuals, performance, truly awful sound throughout (& in most 'track' cases, non existant), no radio commands, a semi-broken mission editor, it's a little while off. It's coming on though!! Good days ahead.
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  #35  
Old 05-20-2011, 04:24 PM
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philip.ed philip.ed is offline
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Well, if you think RoF is realistic in terms of colour or terrain, you're living in a world made solely out of golf courses, seen through washed-out-tinted glasses.
I agree that RoF is a very beautiul game, but the colours are quite washed out. Aesthetically it looks very nice, but it's not exactly realistic.
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  #36  
Old 05-20-2011, 04:26 PM
Houndstone Hawk Houndstone Hawk is offline
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Originally Posted by philip.ed View Post
Well, if you think RoF is realistic in terms of colour or terrain, you're living in a world made solely out of golf courses, seen through washed-out-tinted glasses.
.... as opposed to a cartoon.
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  #37  
Old 05-20-2011, 04:36 PM
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philip.ed philip.ed is offline
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It's a tough cookie (as out transatlantic members might say).
In terms of realism, CloD is much closer; accurate representation of trees (not 2D images which roate), rivers, fields etc. Whilst I do like the way RoF looks and plays (and I like the atmospherics and the way the trees blend into the scenary) CloD is modelling a lot more features and, in my opinion, offers more tangibility for near photo-realism.
With some hederows, darker trees, and maybe more representative colours of England; CloD would be pretty bloody awesome.
I think the 1C team should take note for the way that RoF models their terrain textures, though. The colours are nice and uniform, and the grass matches the base-colours perfectly. When the grass/weeds/crops are different colours to the base-textures, then they will clash, which can look quite ugly.
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  #38  
Old 05-20-2011, 04:42 PM
Houndstone Hawk Houndstone Hawk is offline
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It certainly is going to 'evolve' into a wonderful combat sim. And they can both survive side by side I guess due to their differences in feel & pace.
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  #39  
Old 05-20-2011, 04:46 PM
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DB605 DB605 is offline
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Quote:
Originally Posted by Ali Fish View Post
no its not ironic i can tell the exact differences. tbh maybe they are all old pictures the extra bloom around the glass is the new graphics imo. but thats the only thing i can take from those pics, none of them are really showing the new effects.and also have you cleared your shader cache out ?. because i wouldnt be suprised if that was causing some issues.

TOP Moth pics BTW ! whhoooyeahh !

BTW THE FLAK WORKS ! just had 3 of my wellies shotdown and 1 spit from my group from anti aircraft guns.
They are not the best pictures to show new effects like i said but i can quite clearly see differences. New ones are more clear, no more "looking through sunglasses" effect etc...
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  #40  
Old 05-20-2011, 05:39 PM
Blackdog_kt Blackdog_kt is offline
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I think the reason people drum up ROF so much is that the elements of the graphics environment are better matched to each other. I'm not a graphics artist and i don't know how else to put it, but the feeling i get from ROF screenshots and videos that people link here is that it's not what the Mk.I Eyeball would see but it's consistent throughout the whole environment.

To me it seems that COD is more realistic on an component-for-component basis, it's just that they need a bit of fine tuning (like the new lighting) to make all the individual aspects of it properly integrate with each other into a complete environment.
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