Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-19-2011, 02:11 PM
609_Huetz 609_Huetz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 109
Default

Quote:
Originally Posted by Ze-Jamz View Post
Lol when you put it like that..

If this game reacts that differently to different configs as to what were seeing they have a MAMMOTH task in front of them..

I dont understand coding/programming etc so i have no idea but to state what has been fixed of which their sure about to then it not happen and not happen in a big way..Wow

Does this patch have the right to be called a 'retail' patch?
Yep, and the writing is on the wall that it will not finish in 1c's favor in the long run, if that's the way they want to go. It definately is hard for me to understand how in all world they are testing their fixes... Seriously, they should post the specs of their test rig so we can see what we will have to excpect.

Just noticed the new amazing flicker effect I have on the shadows now, geeez. I'll stop posting before I start ranting, lol.
  #2  
Old 05-19-2011, 03:10 PM
Redroach's Avatar
Redroach Redroach is offline
Approved Member
 
Join Date: Apr 2011
Location: Bavaria, Germany
Posts: 709
Default

Quote:
Originally Posted by 609_Huetz View Post
Yep, and the writing is on the wall that it will not finish in 1c's favor in the long run, if that's the way they want to go. It definately is hard for me to understand how in all world they are testing their fixes... Seriously, they should post the specs of their test rig so we can see what we will have to excpect.

Just noticed the new amazing flicker effect I have on the shadows now, geeez. I'll stop posting before I start ranting, lol.
Yeah, I can see that writing on the wall, too. Until now, the mantra literally is "1 step forward, 2 steps back". I severely doubt that CoD will be a capable flight sim 6 months after release, as people were reassured so many times by 'believers' in maddox games.
The fact that they ran into major trouble when struggling to implement True Full Screen Mode leads me to think that either their codebase is botched or their programming abilities are not exactly stellar. Or both.
Now, what to expect for my CoD purchase? I really don't know...this patch did absolutely nothing for me; the game was running okay since almost release and major functionality is still missing and untouched. If there is no major re-thinking, things look bleak from my perspective.

Quote:
Originally Posted by Orpheus View Post
Something I've noticed with this patch that wasn't in the beta is disappearing arrow markers - i.e. the red/blue 'arrows' that point to nearby aircraft. Turning towards them now, roughly half of them disappear (as if you'd brought the plane into view) with no aircraft present.

I've also seen what I think is enemy planes skipping large distances in front/behind me, which may be what's causing the arrows to 'glitch' (if the game suddenly realise the plane you're turning toward is actually now behind you!) - but I can't be sure.

Anyone else getting anything like this?
What's the problem with that? My 'arrows' behave like that since day 1 and I don't think they're buggy. If you turn 'into' the arrows, the corresponding planes come into your field of view and the arrows aren't needed anymore. It just might be that the planes are still to far away for visual contact... yes, it's tuned that way; arrows appear first, at a time when the actual plane is not yet visible.
So don't cook up home-made 'bugs' please... the devs might jump on it feverishly, 'fixing' it for a month or two while neglecting anything else and we're back at the situation from above
  #3  
Old 05-19-2011, 03:16 PM
MegOhm MegOhm is offline
Approved Member
 
Join Date: Jan 2011
Location: SoCal Wine Country
Posts: 142
Default

This is a simulation! Turn Icons and Labels Off
  #4  
Old 05-19-2011, 03:27 PM
BlackbusheFlyer BlackbusheFlyer is offline
Approved Member
 
Join Date: Apr 2011
Posts: 105
Default

Joined multi-player server and immediately had no sound from the start. I have experienced this before intermittantly but it seems patch has made things worse.

It is unacceptable to have no sound in a simulator/game.

So very very disappointing, I have tried to be patient with this game but I have to confess that whilst this game has potential it was fraudulently sold way too early. I have never experienced a worse software release than this.

Last edited by BlackbusheFlyer; 05-19-2011 at 03:31 PM.
  #5  
Old 05-19-2011, 03:34 PM
609_Huetz 609_Huetz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 109
Default

Fooling around in MP a bit this afternoon, I noticed that too. Sometimes it drops from the start, sometimes it drops when a new larger group of AI aircraft is spawned. For comparison, SYN and Repka #1 are good for recreating the issue.
  #6  
Old 05-19-2011, 03:50 PM
pupaxx pupaxx is offline
Approved Member
 
Join Date: Feb 2010
Location: Absurdistan - Rome
Posts: 344
Default

Quote:
Originally Posted by 609_Huetz View Post
Fooling around in MP a bit this afternoon, I noticed that too. Sometimes it drops from the start, sometimes it drops when a new larger group of AI aircraft is spawned. For comparison, SYN and Repka #1 are good for recreating the issue.
...I noticed that too with previous betas, BUT I noticed that ONLY when I played in servers who run different game version than mine..(ie me 14413 and server 14072 and so on).
ciao
  #7  
Old 05-19-2011, 03:55 PM
Positronic Positronic is offline
Approved Member
 
Join Date: Apr 2011
Posts: 37
Default

I just played for an hour or two, had 3 CTD, never had that problem before.

But the spits finally got tracers so it's worth it
  #8  
Old 05-19-2011, 04:17 PM
Retaliator Retaliator is offline
Approved Member
 
Join Date: Apr 2011
Posts: 19
Default

Reporting my issues:

1) No AA
2) No map path even if the option is turned on and no path in briefings
3) Randomly no sound when i got hit from other planes guns
4) Anthropomorphic option not filtering controller spikes thus preventing to control plane even if not touching the joysticks
5) Mirrors images are hugely zoomed.
6) Plane would fly even with half a wing
7) hurricane Mixture seems up side down. at 100% seems to be all lean.

Asus P6T
I920 2.6 ghz @ 3.4
Nvidia GTX580
  #9  
Old 05-19-2011, 03:43 PM
Orpheus Orpheus is offline
Approved Member
 
Join Date: Mar 2011
Posts: 235
Default

Quote:
Originally Posted by Redroach View Post
What's the problem with that? My 'arrows' behave like that since day 1 and I don't think they're buggy. If you turn 'into' the arrows, the corresponding planes come into your field of view and the arrows aren't needed anymore. It just might be that the planes are still to far away for visual contact... yes, it's tuned that way; arrows appear first, at a time when the actual plane is not yet visible.
So don't cook up home-made 'bugs' please... the devs might jump on it feverishly, 'fixing' it for a month or two while neglecting anything else and we're back at the situation from above
Mine have never behaved like that before, I can assure you. Arrows have never been present for an aircraft that wasn't within or almost within visual range (and hence displaying, or about to display name/type etc), now they jump all over the place. I'm well aware they disappear once you have the aircraft they point to within your FOV, now they actively point to aircraft that don't exist - I've checked this with the in-flight map and no aircraft are present in the indicated direction.

It wasn't present in either beta. Not sure if it only affects the player 'team' or not as I've not been chasing friendly planes.

If you've had it like that since the start that's your issue, it's not how it's previously performed for me. Don't get all whiny/up the arse about it, all bug reports are useful to some extent, especially if new effects are being observed. I'm sure Luthier and co are quite capable of prioritizing their workload on their own.
  #10  
Old 05-19-2011, 03:57 PM
Hellbender Hellbender is offline
Approved Member
 
Join Date: Apr 2011
Posts: 142
Default

With the new Pitch control in the BF 109, it´s kinda weird now since the pitch control is either on UP or DOWn al lthe time, making a control of the prop. pitch impossible.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:03 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.