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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #151  
Old 05-19-2011, 03:25 AM
SEE SEE is offline
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Am I right in if using Full Screen and Vsync enabled Aero must be enabled but if using Pseudo you can disable Aero?

I have been running the last beta with full screen and Aero 'off' as I was getting a windows warning message with it enabled.
  #152  
Old 05-19-2011, 03:36 AM
Scotch_Bonnet Scotch_Bonnet is offline
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If the warning message is making you crash, then you should turn it off. Otherwise it is just windows 7 complaining that it isn't getting use of your video card. If you are in fullscreen the I don't think you need to worry about the aero setting at all, unless you are alt+tabbing.
  #153  
Old 05-19-2011, 03:40 AM
MadBlaster MadBlaster is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Interestingly enough, if it worked as intended it would be hard to use it with a slider: any position except the slider being centered should give a constant pitch change.
For consistency, they could map the pp axis (range -1 to 1) as a three way switch. (i.e., -1= courser/closed circuit, 1=finer/closed circuit, <> -1 or 1 = open circuit. So, you will have to hold the button at -1 or 1 until the pitch gets to where you need it to be on the clock face, instead of like old IL-2 where you could lead it to where you needed it be by adjusting the axis value (i.e., -1 to 1 and everything in between) and letting the game (i.e., the lag of the virtual electric motor) catch up to your input. Seems more realistic this way.
  #154  
Old 05-19-2011, 03:41 AM
Space Communist Space Communist is offline
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Quote:
Originally Posted by Tempered View Post
You can change your ammo load out by going to the options screen from the main menu, select plane, select the type of plane you want to change load out on, change your load out, save under a new name. It will now become your load out for that plane. It has worked this way for me since the original version release.
Are you confident that this has worked for you? because I am able to save loadouts and select them, but when you actually fly they are not loaded. Have you tried taking tracers out of a loadout or putting them into one that lacks them? This would be the only sure way to know your loadout was working.

The only way I know of to make loadouts work is to load the mission in the FMB and change the aircraft there.
  #155  
Old 05-19-2011, 03:42 AM
Space Communist Space Communist is offline
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Originally Posted by ARGH View Post
biggest issues;

1] propellar not visible due to stupid epilepsy rules. we need a visible prop. its an immersion-killer without it. if you cannot get around this then quietely release a backdoor fix so the end-user can enable it through config tweaks.
I am really not sure why people think the propeller graphics were taken out. The prop is quite visible if you look at its edges, it's just very faint as it is in real life.
  #156  
Old 05-19-2011, 03:49 AM
MadBlaster MadBlaster is offline
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Quote:
Originally Posted by MadBlaster View Post
For consistency, they could map the pp axis (range -1 to 1) as a three way switch. (i.e., -1= courser/closed circuit, 1=finer/closed circuit, <> -1 or 1 = open circuit. So, you will have to hold the button at -1 or 1 until the pitch gets to where you need it to be on the clock face, instead of like old IL-2 where you could lead it to where you needed it be by adjusting the axis value (i.e., -1 to 1 and everything in between) and letting the game (i.e., the lag of the virtual electric motor) catch up to your input. Seems more realistic this way.
Edit:

Sorry, late post. Read up above about the large deadzone (i.e, <>-1 or 1 =open circuit).
  #157  
Old 05-19-2011, 03:58 AM
Fjordmonkey Fjordmonkey is offline
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Just did a quick little test on one of the quick missions (German side, Attack Column).

Game's fairly smooth, some stuttering when you're think & heavy with aircraft, bullets, explosions etc. What DID give me quite a bit of a suprise, however, was the new effects. Pretty damn nice, and scared the bejesus out of me.

Came in at a shallow dive against a column of vehicles, singled out what looked like a fuel-truck. Nailed it with a few 20mm-shell, which then proceded to give me the biggest fireball I've seen in the game so far! VERY nice, and the blast came as a complete suprise to me.

Will tune and tweak things a bit more when I get home from work later today, but this looks promising.
  #158  
Old 05-19-2011, 04:08 AM
AARPRazorbacks AARPRazorbacks is offline
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Smile

The sim is flying much better on my system.

Intel core Duo E8600 @ 3.33GHz
Ram 4GB
550 watt power supply
Video card GTX 470 1280 MB GDDR5
MOBO- Gigabyte GA-EP45_UD3P
Duel partition
Windows XP Pro 32bit.
Windows 7 64 bit.
CoD in W-7 64 bit
Fraps
x52
MSWFF Pro 2
TIR5
Monitor- HP-19 or a VIZIO 42in screen.
Turtle Beach Gaming Headset and Mic.

What your doing is Great The interaction with the owners of CLoD. I Knight you Sir luthier!
The keeper of CLoD.

I know now that you understand that for most of us, flight sim's are not a game! But a way of life.




flyer01

Last edited by AARPRazorbacks; 05-19-2011 at 03:26 PM.
  #159  
Old 05-19-2011, 04:10 AM
undpilot87 undpilot87 is offline
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Default More Problems

So I have definitely noticed an improvement in the games performance but now I've noticed all kinds of new issues. I realize these guys have been working hard but my patience is running thin. I paid money for this game and I think it would be a stretch to say that this game was even in a beta testing phase when it was released. Anyway on to my issues. The Bf-109's propeller will not stay in a high pitch setting. I have to hold my increase pitch button down to get it to stay in high pitch. This wasn't a problem before the update and no other plane has this problem. I also noticed that you now have the option to change the loadout and the plane you are flying in quick missions, however your changes don't show up in the mission. I also have these long gray strips in the ocean on the Calais quick missions.
  #160  
Old 05-19-2011, 04:24 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Fjordmonkey View Post
Just did a quick little test on one of the quick missions (German side, Attack Column).

Game's fairly smooth, some stuttering when you're think & heavy with aircraft, bullets, explosions etc. What DID give me quite a bit of a suprise, however, was the new effects. Pretty damn nice, and scared the bejesus out of me.

Came in at a shallow dive against a column of vehicles, singled out what looked like a fuel-truck. Nailed it with a few 20mm-shell, which then proceded to give me the biggest fireball I've seen in the game so far! VERY nice, and the blast came as a complete suprise to me.

Will tune and tweak things a bit more when I get home from work later today, but this looks promising.
I think that was there before, i've been flying this mission in a 110C-7 every single day just for the fireballs. You should see it if you manage to land a hit with bombs



Quote:
Originally Posted by undpilot87 View Post
So I have definitely noticed an improvement in the games performance but now I've noticed all kinds of new issues. I realize these guys have been working hard but my patience is running thin. I paid money for this game and I think it would be a stretch to say that this game was even in a beta testing phase when it was released. Anyway on to my issues. The Bf-109's propeller will not stay in a high pitch setting. I have to hold my increase pitch button down to get it to stay in high pitch. This wasn't a problem before the update and no other plane has this problem. I also noticed that you now have the option to change the loadout and the plane you are flying in quick missions, however your changes don't show up in the mission. I also have these long gray strips in the ocean on the Calais quick missions.

Please go back a few pages, skim through the thread and you'll find the answer. It's been explained maybe as less as 3-4 pages back and a hotfix is on the way.

Sorry if i sound rude, it's definitely not my intention, but what you describe is what everyone has just been talking about, it was explained and we also got developer feedback on the issue.

As a temporary workaround you can set throttle to keyboard and pitch to your axis. As long as the axis on your stick is near its center positiong your pitch will stay steady, as long as it is near the edges the pitch will change. Hope this gets you up and running until the hotfix is applied
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