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#141
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![]() Just so u know, and as stated above by other users, the problem is with the pushkey binding. I remmaped the the throttle to use the PP instead and it does indeed work as normal as others have said. (up= pp down, center=nuetral, down= pp up) Thats ok, im happy to leave it like that for now, since ive been using prop pitch more than throttle anyways ![]() ![]() Last edited by Helrza; 05-19-2011 at 02:04 AM. |
#142
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Hey Blackdog ,) The programmer left a big central dead zone, I am using a G940, it has two thottles. The most left is what I was using as pp. I was lazy to change it for a button so I kept it. ![]() And now all i have to do is push to the top forward to pitch down, and the opposite to pitch up, returning to the center to stop the "motor", and as the center is big, I dont need to be precise. Hope it makes sense now.
__________________
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#143
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#144
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Thanks Dev team!!! you have my continued support!!
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#145
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Ok Luthier,
My first post was mean sorry about that!!!! I deleted the 1c folder under user/my document/ etc,after that i remapped my joystick and other commands on key bord etc,and now i have pretty good performance on land40-60fps vsync on(not great but decent) I`ll buy the us version in 2 month or so, hoping for other patches to improve the sim!The russian version is hard to work with(my russian is not that great you know)!! Thx!!! Win 7 Phenom x4 965 3.4ghz gtx 570 1280 mb 8 gig ram |
#146
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Luthier, Oleg, and the rest of the team, I thank you greatly for all your massive dedication to this game. You work harder and with less resources then most other game genres. I am presently in the US, waiting patiently for the release for extreme lengths of time. I will be patient as before and I understand why you will not release it to the US market yet. Most people will ask me that why don't I just buy from justflight. The reason is I already pre-ordered via Steam. I also have recently upgraded my PC to 8 gigs of ram, Nivdia 480, and some other quite essential upgrades like 64 bit Windows 7. I plan to purchase TrackIR in the near future for this game as well as others. I will remain patient until the release occurs and take it and fly in it with great joy and satisfaction.
Most people are complaining heavily about how the release version initially turned out. Fact is, the very first IL-2 was much more glitched than this when it originally came out so I don't like their complaining. Yes I have been in this series since the beginning but something quite funny occurred to me. I have only begun recently to read the forums and I didn't know 4.09 was out till the November of last year. I was surprised to discover that there was continual work still going on in IL-2 patches. Once 4.10 came out, I finally wanted to play online which somehow I found out how to and now I regularly partake in online matches. The game has gone incredible far from where it started to where it is now. IL-2 has always been my favorite game due to limitless possibilities. I have and will always fly mod free to enjoy the unaltered game you have created. I will always be a fan of IL-2, no matter how much it has changed and now I wait patiently as I have been for other releases for the release of IL-2 Cliffs of Dover. My one and onlyrequest is that you no longer delay the impending release of this majestic game. Until the release, I will wait patiently as I can be. Best regards, Eagle |
#147
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After a 40 minute quick test in Hurricane and Spitfire.
Mirrors still not working properly - blank or jagged lines most of the time. Lost sound when launching one of the new quick missions (to fly the 109) and had to restart game to get it back. Slight stuttering when around clouds and low down over London. Every thing maxed out except using High instead of Very High where applicable. FSSA off - is this a full screen switch? |
#148
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A lot of the confusion with controls stems exactly from this fact. In IL2:1946 the controls all behaved the same, in CoD they work just like they did in the real aircraft. This confuses a lot of people and it also causes bugs (like in this case) because the same control has to be custom-coded for each separate aircraft. I still prefer it over the old system though and once the remaining bugs are taken care off (a small list of 5-7 or so) it will be perfect, really gives a sense of individual character to each aircraft. Quote:
Example: Let's say i want to make a loadout with two SC250 bombs, 50% fuel and a custom ammo belt and convergence for the Bf-110C-7. I need to first set the fuel and bombs on the first screen and save. Then i have to edit the guns for convergence and ammo belt and save in the second screen. Finally, i have to select my bomb fusing options in the last screen and save again. If i save all of them with the same name they don't overwrite each other, because each screen is about a different part of the loadout. So, if save each step with a name like "50%fuel,2xSC250" i can go into the quick mission builder and actually select this loadout for my entire flight and it will include ALL of the changes i made. If i only want to individually customize my own aircraft, i can just change things and click ok on each loadout screen once again by pressing the "player plane" button in the briefing screen before i press "fly". In this case i think it's not even necessary to save as long as i press "ok", because selecting loadouts from the briefing screen prior to spawning seems to over-ride all other options, ie the loadouts work everytime for me if i set them from there. Hope it helps. |
#149
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I didn't know that. Thanks for the info.
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#150
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Running on catalyst 11.5
i2500k/8gb/Radeon 6950. Windows 7 64 bit. Catalyst A.I. set to quality. 1920x1200 Pesudo Full screen mode, everything set to max except building and trees set to high (to prevent stutter). Observations: VYSNC must be on to prevent stutters. Buildings flicker if set to unlimited on highly populated area (London and French coast). Occasional block/corruption on land 3 horizon stripes still there Mirrors still broken Other than that I had to turn down trees and buildings a notch, everything is smooth. Didn't really notice visual differences except at London where there are more brown (untextured) building pop-ups. |
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