Quote:
Originally Posted by TheEnlightenedFlorist
We can't load a new frontline by loading a new submission because as far as I know, there is no way to delete front markers that were created in a mission file. Basically, because we create the front markers ourselves in code, it's easier to keep track of them and change them.
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IIRC the devs mentioned that frontline is replaced automatically. I experimented with it 2 weeks ago and it moved, again IIRC. Try it. I thought I mentioned this in my previous posts. I can be mistaken of cause, will try to find my test missions later.
Quote:
Originally Posted by TheEnlightenedFlorist
The reason that we can change spawn points by loading a new mission is because we can get all of the birthplaces and destroy them one by one, then let the ones in the new mission replace them.
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Great idea! I thought that we have to delete only one bp and that gave me headache ))
Later I think it will be possible to script removal of 1-2 af only.
BTW the greatest solution would be to have bp side changed automatically if a submission loads new frontline leaving the bp to enemy! That would be an excellent piece of code! C# geniuses are called for help
Quote:
Originally Posted by TheEnlightenedFlorist
We can also create spawn points in code too, but I wanted to do that with a new mission because it was simpler. I'll try doing this tomorrow and see if it fixes my problem.
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I think placing everything in code gives more flexibility for a larger war/campaign where everything has to be automated (many battles for many cities and airfields). But adds complexity to coding. For a small mission with 5-8 submissions it would be easier to use FMB imho both for frontline and spawnpoints if possible.
Quote:
Originally Posted by TheEnlightenedFlorist
It's 4:30 in the morning here! 
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Where are you located?