Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-17-2011, 12:00 PM
Rattlehead Rattlehead is offline
Approved Member
 
Join Date: Sep 2010
Posts: 727
Default

Quote:
Originally Posted by addman View Post
Oo...that doesn't really agree with me. If that's the case then maybe they should've advertised that as a feature "New revolutionary game engine where you create everything yourself!" and maybe the sim should've been titled "operating system/framework for simulation gaming". According to some, this seems to be the case. For myself, I expected a somewhat complete sim/game, guess I was wrong and I guess that's too much to ask for after 6 years of waiting.
I suppose that's where I'm coming from; I have aways built my own missions rather than fly the ones provided. I never found them that interesting in all honesty.
Certainly, they were nothing I could not already do for myself, and I've had a blast creating missions for myself over the years.

I'm certainly not saying that there should be nothing provided by the developers...not saying that at all...but long-term I've always felt that it was user generated content in all it's forms which has kept me coming back to the game.
Reply With Quote
  #2  
Old 05-17-2011, 12:06 PM
TonyD TonyD is offline
Approved Member
 
Join Date: Apr 2011
Location: Jozi, SA
Posts: 263
Default

Speaking of user generated content, go have a look at the link Dutch posted on page 1
__________________
I'd rather be flying ...

Gigabyte 990FXA-UD5 | AMD FX-8350 | MSI HD7970 TFOC-BE | 8GB Corsair DDR-III 1866 | Win8.1 Pro 64-bit

Last edited by TonyD; 05-17-2011 at 12:12 PM. Reason: add-in
Reply With Quote
  #3  
Old 05-17-2011, 06:30 PM
Rattlehead Rattlehead is offline
Approved Member
 
Join Date: Sep 2010
Posts: 727
Default

Quote:
Originally Posted by TonyD View Post
Speaking of user generated content, go have a look at the link Dutch posted on page 1
I've got two missions pretty much ready for public consumption, although I'll have to replay them a few times to make sure they're solid before I'll feel comfortable to release them online. They won't be historically accurate though, simply because my knowledge of the BoB is a bit lacking.

One thing is deciding how much stuff to add to a mission...too many objects and planes, or too many clouds will kill performance for some users.
Too few objects and immersion takes a plummet.
Maybe do a 'high' and 'low' version of each mission?

One problem I have is that I cannot script mission objectives...looks like some basic coding knowledge is needed.
Reply With Quote
  #4  
Old 05-17-2011, 12:18 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Quote:
Originally Posted by Rattlehead View Post
I suppose that's where I'm coming from; I have aways built my own missions rather than fly the ones provided. I never found them that interesting in all honesty.
Certainly, they were nothing I could not already do for myself, and I've had a blast creating missions for myself over the years.

I'm certainly not saying that there should be nothing provided by the developers...not saying that at all...but long-term I've always felt that it was user generated content in all it's forms which has kept me coming back to the game.
I'm glad that works for you but let me give you an example of my situation. I'd like to play a quite long Stuka campaign with medals and promotions right now problem is there is none so I have to wait for someone to make one because I don't have the time and I also don't want to know every little detail about the mission that I'm about to fly. As I said before though, maybe I had the wrong expectations on this game. I'm not shelving the game, I'm just not playing it at the moment, hopefully the almighty community will produce some cool stuff within a year or so and I can actually start playing the game instead of just tweaking it.
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:00 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.