#41
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Quote:
using System; using maddox.game; using maddox.game.world; using System.Collections.Generic; public class Mission : AMission { part once then place each part of code within its start and end {....} followed by the 'public class Mission : AMission' ending bracket } ? Like This: Quote:
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 05-16-2011 at 08:32 PM. Reason: script added |
#42
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Quote:
Check out this working script http://forum.1cpublishing.eu/showpos...5&postcount=41 Discussion moved here http://forum.1cpublishing.eu/forumdisplay.php?f=203 |
#43
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Quote:
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#44
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update
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#45
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What is the default ingame setting for mpdotrange?
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#46
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Ataros,
You can get that yourself just load or reload the server and then in console window type: mp_dotrange Here is what I got below: 8>Friendly Dot Ranges: DOT 14 km COLOR 6 km TYPE 6 km NAME 6 km ID 6 km RANGE 6 km Foe Dot Ranges: DOT 14 km COLOR 6 km TYPE 6 km NAME 6 km ID 6 km RANGE 6 km Last edited by Billy885; 08-18-2011 at 08:49 PM. |
#47
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Hello, nice tutorial.
You mention process affinity - is it really necessary for the CloD server to use multiple cores on a modern host machine? Is there a performance stress test map we could run and see if it's enough or not? |
#48
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Load depends mostly on number of players. Check out some data with 49 players here:
http://forum.1cpublishing.eu/showpos...&postcount=115 |
#49
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Good info!
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#50
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Thanks for all the info i am in no rush to start up the server as long as we got more servers than players... annyway the game is still in an early stage. So there for i will try to get this server settings and scripting into my fingers
manage to start the server and load up the map. Only issu is that i can only see the server in LAN window i got the port 27016 and port 20000 open. Still no luck. but i guess that it can be some settings in the "confs.ini" like in il2 1946 i tryed various settings and ip but... So how do you ppl edit the confs file? and wath ports do you open ? anny special ports for Steam? Here is my defoult confs how should it look like ? Quote:
~S~ |
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