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#151
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EDIT: a works now ![]() yeah looks like it works! but on the channel map it doesn´t i think. Last edited by tillobert; 05-13-2011 at 02:19 PM. |
#152
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Looking at the picture at the end of your post, all that I can say is "hurry, go get your surfboard and get ready, she's coming!"
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#153
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lol thats not a wave. the water textures are sat up on the hill.
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#154
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I found a weird issue :
When you take a screenshot in a game at 1920x1200 and size down to 720 (vertical pixels) it result in a 1280x720 picture always. But in IL2COD a size down of a 1920x1200 screenshot result in a 1150x720 picture. Where are those 130 pixels lost ? I guess there still a problem with the screen scale, so it is not scaling at full screen. Last edited by Buchon; 05-13-2011 at 09:34 PM. |
#155
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a little one with very low priority, but:
In the quick mission screen, the "blue" side is represented by a part-german, part-italian flag. And it's the modern ones - nazi- and fascism-era ones would be more appropriate imo. Of course, you can't show the swastika flag as per german law, but the black-white-red imperial-german-era one would be okay. And afaik, there are no restrictions on the Kingdom of Italy flag. Should take less than 5 minutes to change that. |
#156
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Blenheim mk IV bombsight problem:
If you fly for example at 6000 ft with 190 mph TAS level flight and you give this parameters to the bombsight, it points approx 3 miles closer then the actual impact point. So i adjusted the input settings to find the correct impact point and here are the results: Scenario 1: Adjusting the airspeed with correct altitude to find the correct inpact point: Fligth conditions 3000 ft 190 mph TAS: Set height to 3000 ft set speed to 90 mph Fligth conditions 6000 ft 190 mph TAS: Set height to 6000 ft set speed to 110 mph Scenario 2: Adjusting the altitude with correct airspeed to find the correct inpact point:: Fligth conditions 3000 ft 190 mph TAS: Set speed to 190 mhp TAS the height input is 12000 ft Fligth conditions 6000 ft 190 mph TAS: Set speed to 190 mhp TAS the height input is 16000 ft Also when you set the airspeed you'll see the speed setter wheel turning in the right lower part of the bombing sight. It have a scale from 100-260 I belive it's in mph, but it turns uncorrectly. Althougt the bar/lath in the left upper section of the sight have a scale between 90-310 mph. The wheel turns like this: set with keys / Indicated in the wheel: 90 / 258 100 / 120 110 / 155 120 / 190 130 / 225 140 / 258 And so on in the same pattern, so you can turn it arrond 3 times. I belive it is pretty wierd... The last minor issue I found that when you press shift+F1 to look into the sight it's focusing on the right side bar, which is the "minutes to 60 miles" indicator. I would rather look on the left side bar which is "airspeed in mph x 10" or make it switchable. Also i tried the BR.20s bombsight, which works just like the Blenheim sight, and it's works perfect. Also the He-111s and the Ju-88s bombsights works as they should in my observations. All tests where made with AI pilot, with me as bombardier, so i consider this condition to be a perfect level flight. |
#157
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More Blenheim mk IV problems:
CEM: Mixture doesn't work at all. I tested it high and low and it's have no effect on temperature, exhaust gas, fuel consumption or anything. And whe you set the throttle to 0 no mather what mixture settings you have, it will exhaust black smoke. Also the lever works inversely like in the hurricane. Prop pitch seems to be two stage in the 3D modell. (on 0 pitch input it turns right to a more featherd position, on anything else than 0 it turns left to its takeoff position. You can observe it when the engines are stoped) However, it have a full effect on rpm in different positions (not just two stages) as I measured: Throttle 75 % IAS 200-210 mhp Height 8000ft Radiator 100% Carburetor heat 100% Pitch % / RPM 100 / 2660 75 / 2520 50 / 2320 25 / 2120 0 / 1760 Carburetor heat seems to work inversely. In 100% you'll get less engine temperature then in 0% Throttle 50 % Pitch 75% IAS: 150-160 mph Height: 8000 ft Radiator 100 % Carburetor heat % / Engine temperature °C / RPM 100 / 201 / 2260 75 / 203 / 2290 50 / 208 / 2340 25 / 221 / 2380 0 / 233 / 2480 Also the carburetor heat controll lever labeld as "AIR INTAKE SHUTTER" (Don't really know how it suppose to work on this airplane) Boost cut-out doesn't have any effect on engines at all. Other: Tailwheel is fixed about 30° to the right when you strat on the ground, making taxiing and straight takeoffs almost inpossible. Can't fly missions with AI lead when you have to takeoff, because AI doesn't warm their engines, just start taxi or takeoff right away. Of course it is a general problem, but blenheim affected by it the most because of the long warmup procedure. And a little request: Please make the toggle seat position for the bombardier work (sit beside the pilot in his chair). Would be nice in multiplayer to help with the trimms and navigation, and of course it would ease the multiplayer training aswell. Last edited by Mechanist; 05-16-2011 at 01:03 PM. |
#158
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Issue: On a widescreen 1920*1080, fully updated win7, sandy bridge cpu, gtx470, 8GbBRam sometimes on the far left and far right side of the screen all the tree shadows are wrong, stretched out to the side of teh screen, looks like a barcode or something. Just a second or less. Not always, sometimes. I hope you were already aware of this problem. Thx
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#159
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Two low priority graphical ones that I don´t find reported:
a) BF110 "stick and ball" roll indicator; its stick points on the opposite direction, i.e. you roll left, it bents to right... b) Wheels on all planes on takeoff don´t turn (They turned before the last beta). |
#160
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hi all
since latest patch i have seen massive performance boost. game runs alot smoother throughout . but im getting a new bug. game freezes.but i hear my plane fly if i fire my guns i hear them shoot . if i lower my throttle my engine revs drop. but dont have any movement on screen. P.s Thanks for the patch good work guys |
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