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#181
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Awesome update DT!
I noticed that in the video (5:10) that the control surfaces and pilot's head move. Is this the result of inputs from a remote player? In other words, we'll now be able to see where another pilot is looking, or the position of another airplane's controls, online? ![]() |
#182
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#183
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Great!
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#184
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Wow, good eyes, Romanator! And Viikate did really well hide it - I didn't even realized it myself.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#185
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OMG! This is incredible - a huge step forward for the sim; great thinking. Opens up a whole world of possibilities for mission builders.
Exciting update, thanks. |
#186
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So far you guys have given us nothing but high quality work. The new flyables are great and the static aircraft spawning is great.
I have a few requests to make of you. Can you add an Italian Dynamic campaign to IL-2? What aircraft are planned to become flyable in the immediate future to about 4.12? This request may be a bit tricky but actual pilot control where you can walk around as your person and enter static aircraft along with crew mates? It would mostly be for like missions where you spawn near pilot barracks then run to your aircraft. AI would not be needed for this feature but would be nice. If you ran up to an unflyable aircraft in single player there would be a side script stating that the aircraft is an invalid choice. This would add alot of immersion details so you can in theory have things that occurred in pearl harbor or if your dedicated enough, explore cities on foot. ![]() Bigger flights to create so it is easier to make mass formation missions. For some reason, simulator developers are always more dedicated than other game genres. I know that there us several OS games that have over double the amount of developers as simulators do but release not the best games compared to you guys. |
#187
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Ah, just found out you moved up here rather than in the 1946 forums!
Okay, here is a question for you regarding the (briliiant!) addition of Static aircraft Spawning. http://youtu.be/CNjbe2GqHB4 At the 1m 50s point when the aircraft start to take-off is there any chance that the timing can be off-set so that the aircraft don't have to wait in turn to take-off? I make the assumption that the spawning positin has changed only, not the sequence? So if the aircraft were lined upas in the original non-modded version, Aircraft A takes off, B then follows, C then follows, etc, etc. However, what you have managed to create is the possibility of an Historical take-off with aircraft taking off side-by-side in a formation of 2, or even a Formation of 4 (like a Scramble take-off). I again make the assumption that it would be possible, if the code could be written so-that the newly positioned aircraft (in a Mission created in FMB) could be allowed to start their engines and take-off in synchronisation, rather than A then B then C etc. Is this at-least a possibility as what you have done is really getting me interested in all the future possibilities! Brilliant work TD, cheers, MP
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#188
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Since it has been requested quite alot lately:
![]() This is a WIP screenshot - it will probably not be finished before 4.11 release.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#189
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I grovel at your feet in recognition of this great act.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#190
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Great a Hawk pit !!!! Have you considered to correct the P-40 wings angle?
Check the ingame wingangle and compare it please with this photo ![]() |
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