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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-11-2011, 08:37 PM
Zimbower Zimbower is offline
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Anyone moded this Biatch yet? I seam this Maddox company will never learn or put to work an professional sound technician . let me remind you 75% of game experience come from sound! now its your choice to pick one

Last edited by Zimbower; 05-11-2011 at 08:39 PM.
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Old 05-11-2011, 09:34 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Zimbower View Post
Anyone moded this Biatch yet? I seam this Maddox company will never learn or put to work an professional sound technician . let me remind you 75% of game experience come from sound! now its your choice to pick one
You obviously have no idea what you are talking about as far as this sim goes, the cost of "correct" sounds and the involvement in getting the high quality recordings necessary is extremely expensive.

Oleg has already commented on this problem.

The current batch of IL2 1946 sound mods breach so many copyrights its not even funny, also they sound terrible if listened to on high end audio cards.

Most use onboard sound and rather than improve their hardware expect the developer to spend hundreds of thousands on aircraft engine audio recordings, rather than make the best use of the sound generator as was the case in IL2 1946.

I grant the flyby's and some effects were a welcome change in some cases but the online integrity "anti cheat" was lost when these "MOD packs" were used.

I would expect this to be the case for CoD also, offline sounds and online secure sound engine generator, or in the future host/server selectable mod switches for sounds/maps/aircraft etc etc.

The way forwards at present is to keep the sim on on single playing field so everyone's versions are compatible as it was with the original Il2 Shturmovik.
Back then it was a relief to have all the whole thing on one disc and simply install and fly.

I hope CoD stays unmodded for at least a year till everything settles into a stable platform to develop from.
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Old 05-12-2011, 07:58 PM
JG14_Jagr JG14_Jagr is offline
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Originally Posted by Zimbower View Post
let me remind you 75% of game experience come from sound! now its your choice to pick one
75% Really? Where did you get that tidbit? I'm sitting 16" away from a 24" HD monitor using TrackIR.. Thats a LOT of visual input. I'm going to say that a significant portion of my experience is NOT related to sound..

Biggest sound issue I have seen is that people want the engines to sound like the audio they've heard.. except that audio is NOT from the cockpit.. it sounds nothing like that inside the aircraft.
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