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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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Thread Tools | Display Modes |
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#1
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14413, but feel free to join with other versions.
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#2
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ATM players experience long mission loading time on Repka #1 because landed aircraft are not removed quickly enough by the script we are running and number of objects in the mission increases every hour.
While we are working on the issue please be patient when mission loads. It may take 2-3 minutes atm. The server will be restarted at 16.00 GMT, you are welcome to join it later tonight when you can. upd. Mission map. https://lh6.googleusercontent.com/_S...5-12_00049.jpg Last edited by Ataros; 05-12-2011 at 12:26 PM. |
#3
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i like the server and i play on it but i experience alot of netlagg (warping) from other planes they jump around alot so shooting something down is very hard my Ping is good always under 60ms
and its the only server i get it on. its a shame as i love the maps it play |
#4
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Ping and netlag are different things. I have seen some aircraft lagging today but not all at the same time. There could be a problem however due to too many objects on the server at the same time. We had to reduce number of aircrafts in missions by about 30-40% and increased time between missions to reduce load both on network and processing power. The new version is up already. Please try it. Your feedback is very much appreciated. |
#5
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Looks like we have found a temporary solution to performance issues in our mission. Repka #1 server will be restarted within 15 minutes with a new version.
You are welcome to join and have some fun tonight. If performance drops we would restart it in 2-3 hours again. Sorry for any inconvenience. S! |
#6
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Removed map-icons for better immersion. We have to leave externals on for troubleshooting purposes for testing period and to let novice pilots to get accustomed to the map a bit. I have seen some pilots having difficult time trying to find directions. We all started there. Sorry for any inconvenience ext.views may cause.
We set the server to restart every 4 hours to avoid lag. Please get back after restart quickly as restart takes only 1-2 minutes unless we manually update mission files. Then it can take 3-4 minutes. Thanks for flying! There were 20-30 people on the server yesterday night before we got a repeating server error. Sorry, I was not there to restart it at that time. Please note: a mission can take 1-2 minutes to load. Be patient please. It is worth it )) . Last edited by Ataros; 05-14-2011 at 06:40 AM. |
#7
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Ataros thanks for the server.. had a blast on it last night. Struggled with fps a bit, but it did not distract from the fun.
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#8
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Hi Ataros,
two of us tried to use the server last night but there is still persistent blowing up when spawning. We had to give up in the end ![]() It seems to be either an altitude thing (the a/c lurches around before blowing up) or the fact that these are usually in small shed-shaped brick buildings, not like hangars, and may just be bouncing off the walls when they try to spawn with a wing poking through the wall. I'd like to know if you have found a way of fixing specific spawn points for a/c or if you are only using Spawn Areas. With Spawn Areas in my missions we have no problem spawning except when we spawn in one of those small curved-roof hangars (there are some at Hawkinge) where the door openings are too small to get through (!) so we just create another a/c but at least they don't blow up. When I set actual Aircaft on the runway for takeoff (with waypoints) all the aircraft spawn in exactly the same place off the runway and if we don't taxi off the spawn point the next spawn blows us up so its a slow process getting a few guys off, especially with the engine warm up periods. If you know any ways round this I'd appreciate it.
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#9
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Could you please report names of airfields with screenshots of troubled hungars. I'll pass them on to developers. Big hangars were fixed in the last beta based on our reports.
I noticed this issue only at Kokel airfield for Bf-109 and Markiz airfield for Blenheims and Baufighters when spawn at caponiers in my mission. I will fix Kokel tomorrow by placing a new airfield object on top of the old airfield and moving spawnpoint closer to the center of new airfield. If you do not place a runway aircraft spawn on internal airfield radius. When runway is placed they spawn at external radius if no "airfield points" are placed. Airfield points are bagged as far as I understand, I usually do not use them. Adjust external and internal radius of new airfields to prevent the circles from crossing hangars, buildings or rough terrain. upd. See mission with Kokel fixed attached. |
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