![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
I think they will keep it to themselfs, but i hope im wrong
|
#2
|
|||
|
|||
![]()
yep seems that way, ive asked on another thread and the OP didnt even reply. I think its a bit sad. if you know spread the word, simple. thats how modding community works.
Last edited by BigPickle; 05-11-2011 at 09:52 AM. |
#3
|
|||
|
|||
![]()
You might want to hold off on this until the devs get a clean and finished COD.
No sense to introduce items that could create issues, and sound has always seem to have issues. In other words, I wouldn't expect any responses on this from the devs. |
#4
|
||||
|
||||
![]()
A seperate modding section, anyone?
Maybe we should wait....there has been much suggestion that the sounds are placeholders... |
#5
|
|||
|
|||
![]()
I'd like to see a seperate modding section too.
Thanks for the reply nearmiss you make a good point. I have a question about the SDK, i have never used one before so i presume its like a tools pack, that will have a program that will extract/wrap up data cabs etc and convert textures and so on? |
#6
|
|||
|
|||
![]()
You can find a very basic sound mod here
http://translate.google.com/translat...hp%3Ft%3D69026 It uses sounds from Il-2 mods I believe. |
#7
|
|||
|
|||
![]()
I am hopeful that once many of the kinks have been ironed out they will address or assist with the sound mods. Right now changing things that may be unrelated to other issues changes too many variables and makes it much harder to isolate other issues.
|
#8
|
|||
|
|||
![]() Quote:
![]() |
![]() |
|
|