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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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![]() True to some extent, except the complexity of everything from graphics to damage model and trying to put everything together in one package. Witch, as everyone have noticed, isn't a easy thing. (not referring to CoD only here) The more game developers can do the more complex it gets and harder to get to work properly. Last edited by Baron; 05-08-2011 at 11:27 AM. |
#2
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Really? Remember WWII online?
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#3
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WWII online is still around. Its flight model hasn't advanced much since the early days (beyond all the massive bug fixing they had to do back then), so flight-model-wise it can't compare to the newer sims. Even though IL-2 was obviously better from a flight model perspective back then, there were still things I liked better about WWIIOL, such as the head bob/movement from maneuvering. It was a total mess on release up until about 6 months later but it still had a ton of firsts in it. Its still the best tank sim around IMO.
2001 was actually a great year for SIM innovation, even if lots of the products ranged from buggy to horrifically buggy. IL2, wwiiol, operation flashpoint, bf1942. (yes I realize that last one isnt really a sim) But anyway, it does seem like IL2:CODs issues might stem from similar problems. Wasn't there even some rumors way back when that the reason for all the crazily-detailed ground units and so on was that Oleg basically wanted this game to eventually mature into a massively mutliplayer "total sim" type thing? Last edited by lorddweeb; 05-09-2011 at 12:26 AM. |
#4
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The original Il-2 was definitely way ahread of it's time and more importantly, it has stood the test of time.
Up until earlier this year I was still playing it, and vanilla too! |
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