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Performance threads All discussions about CoD performnce |
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#1
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D3D11_0 a no go
![]() D3D10_0 |
#2
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D3D11_0 works but has graphic anomolies and kills fps by half, the same for D3D10_1
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#3
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Tree shadows are based on shadows maps, if those shadow maps are too much low, they fliker.Shadows maps should decrease resolution at much more distance.BTW , dont you trhink shadows are too much dark?
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