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Controls threads Everything about controls in CoD

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  #1  
Old 05-05-2011, 09:36 PM
TomcatViP TomcatViP is offline
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Quote:
Originally Posted by Eldur View Post
Someone showed me this:

http://www.cockpitinstrumente.de/Flu...ung/Bilder.htm

It says:



The essential part, marked as bold font translated: The RPM is increased by pressing the Lever upwards and it's decreased by pressing it downwards. The Lever returns to the neutral position by itself.

That basically means it should be controlled just like the trim or the water radiators. So the way we have it now is not correct.
Yes you are correct (just like an electrical trim) but I don't see any difference here as the end result on the prop pitch won't hve been linear.

You might be able however to set two keys on your keyboard to simulate this.
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Old 05-05-2011, 09:41 PM
Eldur Eldur is offline
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It would be a lot more precise then. Regarding the radiator, I'd also prefer if it just would be like the oil radiator control.
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  #3  
Old 05-05-2011, 09:46 PM
pupo162 pupo162 is offline
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ELdur, more precise, less intuactive.... ot be fair, with the pitch in a leaver, i have mentally memorized where i want it. ith buttons i will have to keep watching the instrument.

wither way: bring on the realism! if they had it as a go up go down, so be it.
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  #4  
Old 05-12-2011, 08:03 AM
xnomad xnomad is offline
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Quote:
Originally Posted by pupo162 View Post
ELdur, more precise, less intuactive.... ot be fair, with the pitch in a leaver, i have mentally memorized where i want it. ith buttons i will have to keep watching the instrument.

wither way: bring on the realism! if they had it as a go up go down, so be it.
My thoughts exactly, I just use the throttle lever on my joystick as prop pitch and it's really easy as you just memorise the positions but if it isn't realistic then it's got to go.
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Old 05-12-2011, 08:46 AM
IvanK IvanK is offline
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Again Kurfurst as in the other thread:

http://forum.1cpublishing.eu/showthread.php?t=22204

Do you have documentation that indicates Auto was in general operational use before late 1940 ? If you do it would be great to see it.
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  #6  
Old 05-12-2011, 10:03 AM
JG53Frankyboy JG53Frankyboy is offline
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Quote:
Originally Posted by xnomad View Post
My thoughts exactly, I just use the throttle lever on my joystick as prop pitch and it's really easy as you just memorise the positions but if it isn't realistic then it's got to go.
i personaly hope if/when this will be changed, the 109's propeller pitch is still controlable with a radial axis (i have mapped the pitch on the thump wheel of my X52 Throttle) and we are not forced to map two new buttons , a "increase" and "decrease" propeller pitch button, espacially for the 109........
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Old 05-13-2011, 10:39 AM
xnomad xnomad is offline
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I've mapped the prop pitch to hat buttons on my CH pro throttle now instead of an axis (to be more realistic)

However in the current implementation you hit the switch once and the clock arms start spinning until they get to their new position. The movement is random and imprecise ranging from about 35 minutes to 40.You don't know where the hands are going to stop.

I wonder if it was like this in real life? It would be easier if the minute hands movement was proportional to how long you hold the switch down, i.e. let go and the hand stops moving. Of course this means the clock indicates the pitch you've selected and not the current pitch settings as it takes the prop a while to cycle, as shown in it's current form.

In the current form you don't actually know what setting you have selected until it stops spinning so if you hit it quite often it could go back several hours and you don't notice until it keeps spinning past what you wanted. If it's realistic then so be it, but it does seem wrong and not helpful for the pilot.

Does anyone have any information on how this worked?

Anyone have any contact with Russell Aviation Group who have that Bf109 E?

Last edited by xnomad; 05-13-2011 at 10:47 AM.
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  #8  
Old 05-13-2011, 10:49 AM
JG53Frankyboy JG53Frankyboy is offline
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Quote:
Originally Posted by xnomad View Post
I've mapped the prop pitch to hat buttons on my CH pro throttle now instead of an axis (to be more realistic)

..........................
well, as long the CoD 109 has no thumb switch on its throttle you have to map these buttons on your Keayboard to get 'realism' i would guess

no offence !!
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Old 05-14-2011, 08:49 AM
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Varrattu Varrattu is offline
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Quote:
Originally Posted by xnomad View Post
I've mapped the prop pitch to hat buttons on my CH pro throttle now instead of an axis (to be more realistic)

However in the current implementation you hit the switch once and the clock arms start spinning until they get to their new position. The movement is random and imprecise ranging from about 35 minutes to 40.You don't know where the hands are going to stop.

Does anyone have any information on how this worked?

Pressing the two-way rocker switch up, the RPM increase , by pressing down RPM decrease. The original switch returns automatically to neutral.

From version E-4, the switch was replaced by a thumb switch on the throttle. The opening in the instrument board was sealed with blank sheet metal. Marked on the instrument board: E9.

The original pitch indicator "clock" is graduated so that 1 hour equals 6° of blade pitch or, 10 minutes equals 1°. The Bf 109E-3 VDM propellor can be placed in any position from 22.5° (fine pitch/high speed) to 90° (fully feathered) by 1-minute steps, equals 0,1° blade pitch.

Happy landings

Varrattu

As an aside. The range of the BF109E-3 propellor (CloD beta v14413) is from 12.00 full fine to 02:40 full coarse. ClOD BF109E-3 Propeller pitch comes with available positions in 5% increments from 0% to 100%, control can also be assigned to an axis that allows "finer" control at 1% increments. Assuming, that 10 minutes on the pitch indicator "clock" equals 1° you are able to adjust the pitch in steps by 5,6 minutes. I wonder if this equals a pitch range of 90°-22,5°=67,5°.

Last edited by Varrattu; 05-14-2011 at 11:17 AM.
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