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IL-2 Sturmovik The famous combat flight simulator.

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Old 10-29-2007, 02:02 PM
BlitzPig_DDT BlitzPig_DDT is offline
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This thread seems to have died, and many ignored my question, so I decided to take the time and re-scan the thread and take a head count.

Looking at definite stances, either for or against, I also marked down what their flying techniques were, either from comments here, or if I know them from other places.

The results are interesting -

Of the 14 counted, 10 are FOR pilot fatigue, 4 are AGAINST it.

People love "democracy" so much, so if we go by that, it looks like we should get it.

But the most interesting, and indeed telling, picture, is that ALL 4 of the people who are AGAINST pilot fatigue are turn fighters.

8 of the 10 people who are FOR pilot fatigue are E-Fighters.

1 of the 10 people FOR it gave no indication of plane, side, or style preference at all so not even a guess could be made.

And only 1 single person who was FOR pilot fatigue was a turn fighter by preference.


In fact, those results are summed up rather well by 76.IAP Männis -
"It would lead to a point where good old fashioned curve fighting would totaly be abandoned and everybody would be flying z&b."

Which is funny, because that's exactly what happened in real life, and it actually started around 1917 (the seeds were planted then at least).


Something else I noted, but couldn't turn into numbers, is that people arguing FOR it were making more well thought out points, backed up with examples and reason, while people who were AGAINST it were generally pouting and raving. The best counter argument offered was that it would be a can of worms to do as people are so different, and how would it be done and what sorts of arguments would it touch off. However, that point was itself countered and nullified by 3 things -
1) That's not enough reason to not simulate something in a simulator
2) Picking a new to lightly experienced pilot would be most accurate given that (as stated) 99.999999% of everyone here has been virutally killed more times than they can count so most would be new to lightly experienced
3) 1 single pilot, much like that above, is already modeled and it's not really a problem


It would seem that the only reasonable thing for a simulator to do would be to simulate the effects on a pilot from prolonged G exposure in a single mission, altitude, and wounds (as BP_Jagger pointed out).
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