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Performance threads All discussions about CoD performnce |
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#11
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Also, there's a part of TBD track (later portion of track) in which the camera zooms into a RAF Flak Gunner. In almost every (if not all) of the intial passes after restarting CoD - the animation would be missing ammunition load in the AA gun. All other passes - the ammo showed up and as the gun fired the ammo load decreased. I hate that Flak Gunner by the way. He has a bug. His vertical position is too low - so that the AA Guns seat - passes through is neck - instead of his butt. I'll be glad when they fix that and I won't have to look at it anymore. S! Gunny
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Intel i7-3930K @ 4.00 MHz - ASUS Rampage IV EVGA 3072MB VRAM GTX 580 16GB RAM - Windows 7/64 Warthog and U2Nxt Cougar under t.a.r.g.e.t |
#12
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Great job Gunny, thank you!
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#13
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Interesting research, and amazing scientist attitude. Good.
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#14
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thx for the hard work gunny
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#15
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Thanks Guys for reading through all that and for the kind words. I'm glad you find it useful. At one point last week I was saying to myself "stop this benchmarking instanity and go practice dropping bombs and shooting", because I wasn't getting anywhere.
I thought on Sunday morning, sheesh - relook at the results and see if there's anything in this that would help anyone and I noticed then the GPU/CPU timing in the ATITrayTools graphs. As an aside - here's a dump of one of my high level logs where I've complied results and differences in settings from the initial baseline - these runs reflect about 1-2 testing days: Look at the variabilty throughout the multiple pass runs. Always there. Once time it's not but repeat the same settings and the hard stutter will find a way to come back. You can only see this type of behavior in multiple iterations - 3 of 5 track runs - etc.... this is just Sat and Sun's runs ![]() AAOFF-Ap-Morphon 1.00.14101 Frames, Time (ms), Min, Max, Avg 8884, 210143, 10, 82, 42.276 1.00.14214 Frames, Time (ms), Min, Max, Avg 6281, 213048, 0, 83, 29.482 AAOFF-AP-MorhOFF 1.00.14101 Frames, Time (ms), Min, Max, Avg 9188, 213827, 6, 110, 42.969 1.00.14214 Frames, Time (ms), Min, Max, Avg 8688, 213767, 0, 87, 40.642 4XAA in AP - Morphon 1.00.14101 Frames, Time (ms), Min, Max, Avg 5750, 211313, 0, 108, 27.211 1.00.14214 Frames, Time (ms), Min, Max, Avg 5925, 213186, 0, 69, 27.793 4XAA in AP - MorphOFF 1.00.14101 Frames, Time (ms), Min, Max, Avg 5766, 217886, 0, 108, 26.463 1.00.14214 Frames, Time (ms), Min, Max, Avg 8465, 214107, 0, 88, 39.536 1.00.14305 GrassOFF 4XAA AP/ED - AF Appcontrolled - Grass OFF|Tesselation 64X|Texture Filter High Qual - NO Surface Format Optimization - Adaptive MS Frames, Time (ms), Min, Max, Avg 8893, 212102, 15, 98, 41.928 Same as above - now add 8X AF Frames, Time (ms), Min, Max, Avg 9010, 215613, 15, 97, 41.788 AF to AP - 0XAA in APcontrol - all other settings the same Frames, Time (ms), Min, Max, Avg 8659, 213278, 0, 89, 40.600 Frames, Time (ms), Min, Max, Avg 8789, 213669, 2, 89, 41.134 2XAA in AP Consecutive runs taken after previous runs with many screensnaps Frames, Time (ms), Min, Max, Avg 7956, 210537, 0, 91, 37.789 Frames, Time (ms), Min, Max, Avg 7780, 212982, 0, 88, 36.529 Post reboot Frames, Time (ms), Min, Max, Avg 8672, 211015, 0, 95, 41.097 8XAA in AP Frames, Time (ms), Min, Max, Avg 9136, 213765, 16, 98, 42.739 8XAA in AP - Tesselation = 64 Frames, Time (ms), Min, Max, Avg 8953, 212338, 18, 99, 42.164 8XAA in AP - Tessellation = OFF Frames, Time (ms), Min, Max, Avg 8478, 212003, 0, 94, 39.990 Frames, Time (ms), Min, Max, Avg 8731, 212338, 0, 94, 41.118 Frames, Time (ms), Min, Max, Avg 8732, 213975, 0, 97, 40.809 8XAA in AP - Tessellation = 64X Frames, Time (ms), Min, Max, Avg 8953, 212338, 18, 99, 42.164 8XAA in AP - Tessellation = 64X - ATITrayTools Running Frames, Time (ms), Min, Max, Avg 8787, 211340, 0, 96, 41.578 2 big pauses 8830, 211417, 7, 95, 41.766 2 stutters 8569, 211280, 0, 94, 40.558 pauses 8043, 211964, 0, 92, 37.945 8 stutters 8578, 211848, 0, 91, 40.491 pauses 8XAA in AP - Tessellation = 64X - ATITrayTools Shutdown Frames, Time (ms), Min, Max, Avg 9114, 212280, 17, 98, 42.934 Smooth 8994, 212468, 16, 96, 42.331 Smooth 9093, 212634, 17, 96, 42.764 Smooth 9000, 212428, 15, 97, 42.367 Smooth 9007, 212326, 17, 97, 42.421 Smooth 8xAA in AP - Tessellation = OFF - ATITrayTools Shutdown 9012, 212089, 16, 97, 42.492 Smooth 8905, 212175, 17, 93, 41.970 Smooth 8784, 208758, 17, 95, 42.077 boringly smooth 8822, 212061, 16, 93, 41.601 Smooth 8XAA in AP - Tessellation = OFF - ATITrayTool Running 8754, 212337, 0, 96, 41.227 large pauses 8892, 212400, 18, 97, 41.864 smooth! 8839, 211994, 14, 93, 41.695 smooth 8414, 212259, 0, 93, 39.640 8614, 212233, 0, 95, 40.587 8605, 212233, 0, 92, 40.545 8562, 212274, 0, 89, 40.335 8688, 212419, 9, 91, 40.900 some jerkyness 8768, 212443, 16, 95, 41.272 smooth 8571, 212186, 0, 95, 40.394 OK now - everything same. ATITrayTool Shutdown. HP Button Manager ON 8XAA in AP Catalyst 11-4 Frames, Time (ms), Min, Max, Avg 8986, 210598, 16, 97, 42.669 couple micro-stutters 8767, 211908, 0, 97, 41.372 1 micro-pause + 1 Huge Pause 8579, 213074, 0, 99, 40.263 2 large stutters and a pause 8297, 212141, 0, 94, 39.111 Pause X 3 8725, 212464, 0, 99, 41.066 Pause X 3 + 1 Huge Pause 1 run with HP Button Manager off after reboot - first run had to be aborted due to severe pausing at start of 2nd (monitored) run of track. No change. 9042, 213308, 0, 98, 42.389 8XAA in AP - ATITrayTool Running - Process Affinity Mask = 15 in /Softclub path conf.ini Frames, Time (ms), Min, Max, Avg 9042, 213308, 0, 98, 42.389 Initial Load 9351, 212584, 0, 101, 43.987 8439, 212245, 0, 90, 39.761 8712, 212537, 0, 96, 40.991 8704, 212117, 2, 95, 41.034 8XAA in AP - ATITrayTool Running - Process Affinity Mast = 14 8601, 212202, 17, 91, 40.532 8550, 209688, 0, 91, 40.775 8682, 212022, 16, 92, 40.949 8575, 211675, 0, 92, 40.510 8XAA in AP - ATITrayTool Running - Process Affinity Mask OFF Frames, Time (ms), Min, Max, Avg 9333, 211847, 18, 106, 44.055 - Initial Load Run 8831, 212286, 15, 98, 41.600 8819, 212457, 16, 98, 41.510 8710, 212362, 13, 95, 41.015 8713, 212642, 15, 95, 40.975 Same exact configuration as above - reboot to confirm next runs 9538, 212237, 6, 106, 44.940 9119, 212725, 15, 101, 42.868 9001, 212589, 18, 98, 42.340 8901, 212659, 0, 95, 41.856 8902, 212663, 17, 99, 41.860 8968, 212485, 3, 100, 42.205 Process Affinity Mask set to = 15 Frames, Time (ms), Min, Max, Avg 9392, 212447, 0, 106, 44.209 9009, 211982, 0, 99, 42.499 9047, 212045, 15, 96, 42.665 8920, 212004, 18, 93, 42.075 8999, 213199, 18, 95, 42.209 8807, 212720, 0, 97, 41.402 S! Gunny
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Intel i7-3930K @ 4.00 MHz - ASUS Rampage IV EVGA 3072MB VRAM GTX 580 16GB RAM - Windows 7/64 Warthog and U2Nxt Cougar under t.a.r.g.e.t Last edited by TUSA/TX-Gunslinger; 05-02-2011 at 06:44 PM. |
#16
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Great job and a constructive attitude towards problems. This doesn't only help the developers if they don't already know the cause of what they are trying to fix, it also helps the users apply possible work-arounds and decide if they should upgrade or refrain from throwing money and hardware at the problem if it's something fixable.
Much more useful than the usual "it's broken, fix it" one-liners we so often get ![]() |
#17
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Many thanks for this great work! ~S~ |
#18
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Good work. I don't have the game, but appreciate this anyway.
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#19
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Very nice work Gunslinger!
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#20
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Just to say hello to an old friend from RoF core beta test
![]() Excellent work Gunny! |
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